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Part 1 |
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Pick up your quest card and travel through the Witchwood area towards Knothole Glade. |
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Part 2 |
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Begin the quest, meet up with the White Balverine and learn its origin. |
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Part 3 |
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Head down to the Witchwood Lake for the final showdown with the White Balverine. |
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To The Arena |
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Pick up your quest card and head through the Witchwood area to The Arena. |
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Round 1: Wasps |
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Your arch nemesis, the deadly and oft buzzing wasp, is back with a vengeance. |
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Round 2: Hobbes |
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Wage war against everyone's favorite Moogle clone, the Hobbes. |
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Round 3: Balverines |
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Hey look, it's Teen Wolf! Kill him... quickly. |
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Round 4: Undead |
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Though I don't understand how this is possible, you need to kill the undead. |
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Round 5: Bandits |
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Arghhh... oh wait, that's pirates. Anway, defeat wave after wave of evil bandits, the pirates of the land. |
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Round 6: Earth Trolls |
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Remember The Trash heap from Fraggle Rock? Now you get to kill it, twice. |
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Round 7: Rock Trolls |
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Let he who is without sin cast the first 40 ton boulder. |
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Round 8: Arachnox |
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Cool, another huge enemy. This one's shaped like a scorpion, too! |
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Final Battle |
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Only one more battle and that hefty prize is all your's. |
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A Tough Decision |
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Save a life, earn lots of cash... the point of the entire game boiled down to one split-second decision. |
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Find The Archaeologist (2nd Time):
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Meeting At Grey House |
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A special lady wants you to meet her at Grey House, so get going. |
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Through Bowerstone |
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Travel through the Bowerstone areas and encounter a few new enemies on your way to Winmill Hill. |
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Windmill Hill |
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Clear the Windmill area, collect the spoils and continue your journet into Gibbet Woods. |
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Gibbet Woods |
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Battle your old buddy, the Rock Troll, then move on to the final leg of the quest. |
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Prison Path |
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Rush down and rescue the Archaeologist before it's too late! |
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Abandoned Road |
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Head to Abandoned Road to clear this short and easy quest where you reunite seperated brothers. |
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Part 1 |
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Head to Lychfield graveyard and meet up with a forgotten warrior. |
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Part 2 |
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Reclaim some stolen gear for Nostro. |
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Part 3 |
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Continue through the graveyard and battle a bunch of undead on top of a circle. |
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Part 1 |
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Start making your way through the Underground Passages on your way to Bargate Prison. |
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Part 2 |
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Continue to Bargate Prison, resuce Scarlet Robe, then begin your escape. |
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Off To The Races |
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Run in the annual prison race, then try to swipe a key from the warden. |
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Jailbreak |
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With Prison Key in hand, bust out of your cell, rescue Scarlet Robe (again) and make a run for it. |
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Battling Kraken |
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All that stands between you and freedom is a large, tentacled water beast. |
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Gateway To Hook Coast |
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Restart the Ancient Cullis Gate, then use it to get to Hook Coast. |
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Return To Hook Coast |
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Head back to Hook Coast and remove the magic seal. |
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Epic Battle |
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A battle so powerful, I can't even write about it here without spoiling something. |
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Try To Stop Jack of Blades |
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Travel all over Albion trying to stop Jack's evil plan. |
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Battle Jack of Blades |
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The final showdown between you and your destiny. |
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A Final Decision |
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The story shaped by your decisions ultimately must end with you making just one more... and it's a biggie. |
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Darkwood Chapel of Skorm |
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All you need is access to two mercenaries and enough money to put them on the payroll, and this powerful bow can be yours. |
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Part 1 |
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Begin wooing Lady Grey and run several errands for her. |
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Part 2 |
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Travel to Oakvale in search of Lady Grey's lost necklace. |
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Part 3 |
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Battle a legend of The Arena to finally win the hand of Lady Grey. |
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