This is a guide to the girlfriends in the game Grand Theft Auto: San Andreas. The main reason to date a girl in this game is to get stuff from her. There are six different girls to date, and each one has their own benefits and rewards to offer.
You will get a benefit just for dating most of the girls, such as the very useful ability to keep your weapons and money after being busted or wasted. Then once you raise your relationship level with a girl to 50% you will get the keys to her car, which will be available whenever the girl is at home. Finally, if you raise your relationship level with a girl to 100% you'll be given a special outfit (unless that girl is Millie). To see what specific rewards each girl gives, see the Potential Girlfriends section.
In addition to specific information about each girlfriend, this FAQ will provide information about how to change your appearance, as this is very important for dating most of the girls. Also, there are gifts you can give to a girl during a date, so I've included a list of some of the more convenient locations to find these in the Gift Locations section.
There is also a misc section that you might want to take a look at, since misc sections are always good. Also, for answers to the most common questions people seem to have about all of this, there is a troubleshooting section and a section for frequently asked questions. If you have any other questions or comments about this FAQ that you'd like to share, then take a look at the contact information section at the bottom.
I should also mention that I can't guarantee that everything in this guide is true for the Xbox and PC versions of the game since I have never played them. However, I suspect that most of the information should be the same for all of the versions, so everything will hopefully be at least close to accurate no matter which version of the game you're using.
You will be able to recognize a girl that you can date because they will have a blue marker above their head. There are a total of four girls that you can find, and you will start dating two more automatically during missions. All of these girls have a set place where they can be found once you start dating them, which you can find in Potential Girlfriends section. You can date more than one girl at once, and as far as I know, your other girlfriends won't mind if you pick up another.
You'll usually have to meet certain appearance preferences to get a girl to date you. Once you meet these preferences, just approach them and they'll ask you out. If you don't meet their appearance preferences, they will tell you why, and you can try again later. However, with a high enough sex appeal, they may be willing to forget about their other appearance preferences and go out with you no matter how terrible they think your body is.
If you absolutely refuse to change for anyone, then you have an alternative to all of this appearance maintenance that everyone keeps trying to force you into worrying about. Collecting all 50 of the oysters negates all appearance requirements (including sex appeal), which allows you to date any of the girls no matter how you look. The oysters also provide other benefits, which you can read about in the Misc section.
You have a relationship meter with every one of the datable girls that you've met. You can find this meter in the "Achievements" menu of the stat screen after you meet the girl (except Millie, whose meter doesn't appear until after your first date with her). Your relationship level will be a percent value between 0 and 100%, although if your relationship is at 0% the meter will not be visible. The meter generally starts at about 10% when you first meet a girl, and then usually goes to 15% when you start dating her.
You can raise a relationship value through successful dates and through certain things you can do on a date, such as giving a gift. However, your relationship can also go down for various reasons. See the Relationship Change Values section below for the specific values that your relationship can change by.
Once you are going out with a girl, she will move from where you found her to her home, which will be indicated on the map by a red heart. The girls are generally only home at certain times of the day, and you can only take a girl out once per ingame day. If you are having a lot of trouble with a girl never being home, see the Troubleshooting section for more information.
To start a date with a girl, you have to go to her house while she's home. You'll know she's home because her car, a two-player icon, and a red marker will have appeared. To start a date, just walk or drive into the red marker. If she's not there, there will be no marker or two-player icon, and a little text box may pop up telling you all about her not home status.
Once you enter the marker, one of several types of dates will start. The type of date is chosen automatically, and the girl will tell you what kind of date it is. Each type of date has different requirements, and each girl has slightly different needs for each type of date. The general information about each type of date is listed in this section, while the specific information for each girl is listed in the specific sections for each girl.
There are three base types of date outcomes. One is a successful date, which is what you should be going for. This is when you drop your girlfriend off at home after a date and she was satisfied with how the date went.
A failed date is when you drop the girl off at home after a date in which something went wrong. This could be that you failed to meet the requirements of the date, you took too much time on the date, or you didn't meet the girl's appearance standards when you dropped her off.
The third basic type of date outcome is an abandon date. This is when you leave the girl behind (or abandon her, one might say). The easiest way to do this is to get into a car, and then quickly drive away before your girlfriend can get in. Then once you've driven far enough for the game to unload her, you will have abandoned her and the date ends instantly. This is just like a failed date, but faster.
The easiest way to make your relationship with a girl go down is to abuse her during a date. This means hitting her or shooting her with any weapons. If you just hit her once, the date might not immediately end. However, shooting the girl or beating her repeatedly will instantly end the date. Either way, your relationship will go down considerably. All of the girls can take quite a few hits, including multiple headshots from most weapons. However, they can die, and if you kill a girl through abuse, she will no longer be your girlfriend.
There are a few other things you can do on almost any type of date with a girl. What you do may have a positive or negative impact on your relationship with the girl.
One thing that you can do is to give her a gift. Gifts can be found all throughout San Andreas, and you can find some of these locations in the Gift Locations section. Once you have a gift, it will be a selectable weapon. You can then give it to a girl by standing near her, selecting the gift as a weapon, and then holding L1.
Another thing you can do is to kiss the girl. To do this, just stand near her and hold L1 while you aren't holding a gift and you aren't aiming mode. If your relationship value is somewhat low, she will probably push you away. If not, she should kiss you back. I haven't noticed any differences in how these two types of kisses affect your relationship, but I wouldn't be surprised if there is one in some cases.
Kissing usually causes a negative change in relationship, whether it was a successful kiss or not. However, it seems that if you give the girl a gift first and then kiss her, you often get a positive relationship change. So if you're going to kiss a girl, give her a gift first.
One more thing you can do is take the girl's picture. If you point a camera at a girl, you might say something to her and she will wave. Taking her picture doesn't seem to do anything, but it's still something you can do. It's just more pointless than other possible actions.
These are the different types of dates that are available. Specific information about these dates is available in each of the sections about the girls you can date.
This is the type of date that you will always start with when you begin a relationship with a girl. The girl will tell you that she's hungry and wants to go out to eat. There are four types of eating places available: fast food, diner, bar (drinking date), and restaurant. The locations of the nearby places you can go to will be marked on the map during a food date, so you can locate the closest one that your girl likes and take her there. Don't worry if you go to the same place every time, she doesn't mind.
There are certain types of places to eat that each girl likes and dislikes, so whether this date succeeds or fails depends on where you take her. Also, note that you will gain fat during this date since you are eating. So keep that in mind if you're watching your figure.
In this type of date, your girlfriend will want to go dancing, so you have to go to one of the clubs. These will be marked on the map and they're all the same, so just choose the closest one. Once you enter the club, go into the red marker, and then you will have to do the dancing mini-game (like in the "Life's a Beach" mission).
If you do well enough, which I'd assume is somewhere around a minimum of 3000 points, then you will have had a successful date and can take her home. If you don't do well enough, the date is a failure.
In these dates you'll have to drive your girlfriend through an area that she likes at a certain speed. She'll let you know whether she likes an area whenever she rides with you, so you can get an idea of the type of area she likes during your first few eating dates. During this date she'll yell at you if you go too fast or too slow, so you can use that to determine the speed she likes.
There will be a fun bar on the screen that starts with just a little bit of fun. A few seconds after you start driving, the fun bar will start to respond to how you're driving. It will go up if you drive at the correct speed in an area that your girlfriend likes. However, if you go too slow or too fast, the fun bar will go down. Fill the fun bar all the way to the top and keep it there for a few seconds to have a successful date. Let it go completely empty and the date will fail.
Some of the girls have their own unique types of dates. And by some of the girls, I mean Michelle and Millie. A good way to remember this, in case someone is quizzing you on your knowledge of GTA-based dating, is that all of the girls who have a name that starts with "M" have special dates.
To find details about these special dates, see the sections of the girls who have special dates. Quiz: see if you can remember which girls those are without looking back at the previous paragraph. (Hint: remember the memorization system we came up with.)
Coffee isn't really a type of date; it's more of an extension to the existing dates. Every type of date can end with an invitation into the girl's house for "coffee." You will only be invited in if your relationship level is at a certain level with that girl, and the required level varies depending on which girl it is.
During coffee time, you don't actually see the inside of the house or what is really happening. The camera will be focused on the exterior of the girl's house, and camera will shake around a bit. All the while, you'll hear yourself and the girl make suggestive comments and other sounds while some encouraging text is displayed at the bottom of the screen. Clearly you both enjoy coffee a lot.
Some believe that "coffee" is actually some kind of code, and that what you are actually doing during these sequences is having sex. Or maybe all of the girls in this game really enjoy coffee, we don't know for sure. I've heard they have exotic flavors like vanilla now, so it's easy to understand why a girl would get excited about coffee.
It is always a good idea to have coffee at the end of a date, as this adds an extra +5% bonus to your relationship. You can, however, choose not to have coffee with her without any negative consequences.
These are the values that your relationship level with a girl will change for the given situation.
I can't guarantee that these values hold for every given situation, but these are the percent changes in relationships that I've observed so far. They should at least be close to accurate most of the time.
In this section, you'll find information on all of the known girls that you can date in this game. But first it might be helpful to explain what kind of information you'll find.
The Appearance Preferences of a girl is the body type she would prefer that you have. If you do not meet her appearance preferences, a girl may not start going out with you or may refuse to go out on a date with you after you've started dating. However, a very high sex appeal will often convince her to overlook your flaws and go out with you no matter what body type you have. In addition, if you've found all 50 Oysters you don't have to worry about any of the appearance preferences, including sex appeal.
A girl's Home is the place where you can find her once you start dating. This is usually different from where you first met her. When a girl is at her home and available for a date there will be a red marker you can walk or drive into to start a date.
The Usual Times are the times that a girl is usually at her home. However, there may be days (or possibly even weeks) when a girl is never home, and a girl may rarely be home at a time outside of her usual time (most likely after a phone call).
Each girl has special needs for the different types of dates, so information about these is listed for each girl.
Finally, the rewards you get through dating for each girl are listed at the bottom of each of their sections.
Denise will be your first girlfriend, and she'll also be the easiest one to please. You'll get her automatically after the "Burning Desire" mission, so don't worry about doing anything special to go out with her. She doesn't care about appearance, she lives very close to your house, and you never have to take her very far from home. And she even has a date alternative that can let you avoid the date types you don't like.
Denise lives on the street right behind your initial house, next to the bridge.
The easiest place to take Denise is to the bar a couple blocks away from her house (marked as a "drinking date" on the map). You can also take her to fast food restaurants if you'd prefer some variety.
Just take her to the only dance club in Los Santos, which is marked on the map.
Denise likes the area all around her house, and there's no speed too slow for her. So you can just barely move down the street and back to fill up her fun meter.
With Denise, you have an alternative that you may be able to do during any of the other types of dates. As you drive around, Denise might ask to do a drive-by. If you just let her shoot people as you drive around, she will probably be happy and the date will end successfully. So if there's a particular type of date you don't like, you can often choose to do this instead.
Denise should start inviting you in for coffee after dates when your relationship with her is at about 40%.
Helena is a lawyer who is enthusiastic about firearms and lives on a farm. She can first be found in the town of Blueberry in Red County. She is shooting at targets on the Blueberry Ammunation's roof, which can be accessed using a staircase right next to the Ammunation entrance. She doesn't seem to be there every day, so if you can't find her, try coming back the next ingame day. Also, you may have to have unlocked the San Fierro island before she will appear.
There is a special (but pointless) thing you can do with Helena before you start dating her. When you stand in front of Helena as she fires at the target, she will shoot you. If you let her shoot you until you die, your relationship with her will go up by 10%. However, you won't get any rewards from her before you start dating even if you get your relationship to 100%. And your relationship will reset to 15% when you start going out with her anyway, so there's no real reason to do this.
Note: since Helena's home is so far from everywhere you need to go, you may want to consider using a helicopter for dates. It's much faster for going to restaurants and the dance club, and it works fine for driving dates too.
Helena lives on a farm in Flint Range. This is in between the cities of Los Santos and San Fierro, and nothing is very close to her home.
Helena likes restaurants. The closest restaurant to Helena's home is in the Rodeo district of Los Santos.
This date is kind of a pain with Helena, as the dance clubs are all really far away. I recommend the club in Los Santos since it seems to be a little closer, but you can make it to the one in San Fierro as well.
Helena likes you to drive fairly slowly, at about the speed that you naturally coast down a gentle hill. She likes rural areas and some nice parts of town. This includes the area all around her farm, so I recommend just driving in circles through her fields until you get the fun bar up.
Helena probably won't let you come in for coffee until your relationship is at about 70%.
Michelle is a mechanic who lives in San Fierro. You can find her in the driving school, which will be marked on the map after a storyline mission. She will be standing next to the water cooler in the room with the TV that gives you driving school missions.
Note that Michelle will not be in the driving school all of the time. She seems to randomly spawn when you enter through the front door, so if she isn't there, just exit and enter the front door of the driving school until she is. If she still doesn't appear, then you should leave the area and let some game time pass, and then try again.
Michelle lives in the far northern part of San Fierro at her garage.
She likes bars, so take her to one of those (bars are called "drinking date" on the map). There's one by the gym in San Fierro that is pretty easy to get to, and it isn't terribly far away.
Just take her to the only club in San Fierro. You may have seen the location of this club in such places as on the map during a dancing date.
Michelle likes you to drive fast, so basically just drive around at top speed and try not to crash so you can keep your speed up. Don't worry about which neighborhood you're in too much, as she doesn't seem to care much about where you are as long as you're going fast.
This type of date seems to be unique to Michelle, and it is by far the easiest date type of them all. For this date, Michelle wants to drive. If you were in a car when you started the date, then you'll automatically get out of the car and go over to the passenger side. If you were on foot, just get into a car and you'll automatically switch seats when she gets in.
Now Michelle will drive around while the camera is in cinematic mode. All you can do during this date is change the radio station and change the camera view (with left and right on the right joystick on a PlayStation 2). After driving around for about 2 or 3 ingame hours, she'll drive back to her place and the date will end successfully.
However, it is still possible to fail this date. If you get out of the car (by pressing triangle), Michelle will drive off and the game will tell you that she stole your car. She'll disappear right after the little cutscene though, so the car will just stop or crash into whatever is in front of it.
Note: There is a glitch with this date that happens some of the time when you drive into the red marker to start a date instead of walking into it. In this glitch Michelle will get into the car, but when you get out to switch to the passenger side, Michelle will drive away without you.
The camera will follow Michelle in the car in cinematic mode as normal, but after a few seconds the date will fail (probably because Michelle got too far away from you), and the camera will stay stuck where it is. Then if you get into a car, the camera will go back to cinematic mode on the car, but then will get stuck again if you get out. This problem doesn't seem to save with the game, but I still would not necessarily recommend saving just in case. If you want to avoid this glitch, you should probably only enter Michelle's red marker on foot.
Michelle will probably start letting you in at about 40% relationship.
Katie is a nurse who lives in San Fierro. She can initially be found at the edge of the Avispa Country Club in San Fierro. To find her, go to the northeast corner of the Avispa Country Club (right across the street from the gym). Here, you should be able to see her standing on a little grass hill by some bushes.
Katie lives in the Paradise district of San Fierro, along the highway in the far north of the city.
She likes diners, so you can take her to the diner that's right next to her house. Just go north towards the bridge and take the exit on the right. Follow the road as it curves downward until you get to the bottom of the exit, and then turn left into the parking lot of the little diner there.
Just a standard dance date, take her to the only club in San Fierro. It's marked on the map.
Note: ignore everything that Katie says during these dates; only listen to the text that appears at the bottom of the screen. Don't believe her lies.
The speed for Katie's date is pretty easy, as she likes a fairly slow speed. For location, Katie likes the Gant Bridge that is just north of her home. The bridge is straight and pretty long, which makes it a great place for a driving date. She doesn't like the areas on either side of the bridge, though, so if you get to the end you'll need to turn around. The median is pretty low here, so you should be able to turn around whenever you want without much difficulty.
There is one potential problem with this route. If you haven't unlocked the third island yet, the bridge will be partially blocked off. You can drive through the first set of barricades on the side unless you have an extra large vehicle. This will get you onto a little section of the bridge, but then there's another set of barricades.
The second set of barricades can't be passed by car, so you'll have to turn around when you get to them. You should have enough bridge space to finish the date pretty easily, though, as long as you aren't terrible at turning around.
If you haven't unlocked the third island and don't like bothering with all of the barricades then Chinatown is a workable alternative. There's a nice little square south of the Chinatown safehouse that you can just circle around in until you fill up the fun bar. However, Chinatown is pretty far away, so the bridge is probably your best bet. Chinatown is good for those pre-third-island monster truck dates, though.
Katie should start inviting you in when your relationship with her is at about 50%.
Barbara is a divorced cop with two kids, the perfect match for a criminal like you. You never get to meet her kids though, so she could be lying about them. Note that although Barbara is a law enforcement official, she won't care if you commit crimes around her.
Barbara can be found in the town of El Quebrados, which in the northwest part of the map (Las Venturas island). She will be in the parking lot of the police station that is just north of the El Quebrados Pay n' Spray.
You never find out where Barbara actually lives. Instead, you'll pick her up right where you first found her, at the police station is El Quebrados.
Barbara likes diners, and fortunately for you there's a diner along the highway just a short distance southwest of El Quebrados. If you have a vehicle that is good for driving off-road, that can help you get there faster.
Dancing will be Barbara's most annoying type of date to do, since she lives a long way from any cities. You can either go to the club in Las Venturas or the one in San Fierro, but both are pretty far away. I usually go to the one in San Fierro, since it seems to be a little closer.
Barbara likes very slow speeds, but it is possible to go too slow. She likes the area all around El Quebrados, so you can just drive her slowly down the nearby roads until she asks you to take her home.
Barbara should start inviting you in at about 60% relationship.
You will get Millie as a girlfriend automatically after the "Key To Her Heart" mission in Las Venturas. Note that you do not have to wear the gimp suit from that mission in order to date her normally; that was just necessary during that one mission. However, it may be a good idea to wear it so that you can do her special date.
Your main goal in dating Millie is to get her key card for an upcoming mission, which she will give to you when you get your relationship with her high enough. This will probably take at least 2 or 3 successful dates depending on what kind of dates you do.
Millie lives in the Prickle Pine district of northern Las Venturas.
Millie likes restaurants, and fortunately there's a restaurant not too far southwest of her house.
You'll want to take her to the Camel's Toe dance club way down in southeast Las Venturas.
Millie likes about an average speed, and has a pretty generous range of approval, so you shouldn't have too much trouble keeping her happy. She also likes the area she lives at, so you can just drive her in circles around her neighborhood area.
Millie's special date is definitely her easiest date, and probably her best since you can get a 10% relationship boost from this date even before Millie starts inviting you in normally. To get this date, you have to wear the gimp suit. Then when you show up for a date, you'll just go inside and have sex instead of having to deal with going places or doing things.
Note that with this date, you won't be able to give her any gifts or follow it up with coffee. Also, when you finish the date you won't be wearing your gimp suit anymore, but it will still be available from your wardrobe.
You don't get to start having coffee after normal dates with Millie until you get your relationship with her to about 40%.
To date most of the girls, you'll need to have an appearance that meets their standards. You can find details about what you have to look like for each specific girl in the Potential Girlfriends section. This section will just tell you how to get the different appearances.
Also, keep in mind that most appearance requirements seem to be negated or lessened with high enough sex appeal. So if you really don't want to change your body type, you may be able to just work on sex appeal.
There is also an even better option for avoiding having to work on your appearance. Collecting all of the oysters completely negates all appearance requirements permanently. So if you have all three islands unlocked, you might want to consider collecting the oysters instead of modifying your appearance for each girl. For more information about oysters, see the Misc section.
To gain muscle, just go to the gym and use either of the weight sets. Note that you can only gain about 20% muscle per day in the gym.
Losing muscle is a little more difficult. The first thing to do is to make sure you have no body fat (see the section about losing fat below). As long as you have fat, you can't lose any muscle.
Next, you have two options. One is to do a lot of exercise, like walking, swimming, and/or biking. This takes a very long time, and is not a very good way to lose muscle.
The best way to lose muscle is to starve yourself. Let the game sit unpaused for a few ingame days and you'll start to lose muscle (or fat first if you have any) as your body eats itself. Don't save, die, or get busted, because that counts as eating. Then, when you get down to the level of muscle you want, just go eat or save and your muscle loss will stop. This process goes somewhat fast once it gets started and requires little to no effort on your part.
Gaining fat is easy. Just go to the fast food restaurant of your choice, and order up to 11 of the biggest meal they have. Don't have more than 11 meals in a 6-hour period though, or you'll vomit and gain nothing.
To lose fat, you need to exercise. The best way to do this is to go to the gym and use the exercise bike or the treadmill. The exercise bike is easy to use if you have high bike skill, so in general I'd recommend that over the treadmill, but use whichever one that you can operate at the highest level. You can just run, swim, or bike around normally, too, although this will be slower.
You can also use the starving method of not eating for several game days if you'd like. However, it's pretty easy to lose fat through exercise at the gym, so this method isn't necessarily as useful for fat loss as it is for muscle loss.
Sex appeal is the most important appearance quality to have. With a very high sex appeal, you do not always have to meet a girl's appearance preferences. There are a number of ways to increase your sex appeal.
The easiest way to raise sex appeal is to get a nice car. Most sports cars, lowriders, and luxury cars have pretty high boosts, so you might want to look at these types first if you can find any. With a nice enough car, you should be able to get your sex appeal to max no matter what your appearance is like.
To get the sex appeal bonus from the car, you have to first enter and then exit the car. Then, as long as the car is intact and fairly close to you (within about 30 steps away), you'll get a bonus in sex appeal from it.
One other thing to note is that the condition of the car matters. The more beat up a car is, the less of a sex appeal boost it will give. So do be careful with your car, just this once.
But while cars give a great boost to sex appeal, it's a temporary boost that is easy to lose. Be careful if you're using a high sex appeal from a car to negate a girl's appearance preferences, because you'll have to have the high sex appeal both before you start a date and after you finish the date. If you finish a date in a condition that wouldn't be good enough to get a date with her, it will count as a failed date.
Everything you wear can increase your sex appeal. The worst possible boost something can give is zero, so the more you wear the better. The best boosts you can get comes from your torso clothing, and pants also give a decent boost. All the other types of clothes tend to give relatively small boosts, but it does add up.
The quality of clothes is even more important than quantity. The price of clothes is very closely related to how much sex appeal they give. In general, the more expensive an article of clothing is, the higher the sex appeal it will provide. There are some exceptions to this rule, though, so be sure to try a few different outfits to make sure you didn't pick a weird one.
Also, every tattoo you have gives a small boost to sex appeal, so if you really want raise your sex appeal you can load up on tattoos.
A fancy haircut is also a pretty good way to increase your sex appeal. The best haircuts for sex appeal are the cornrow, blonde cornrow, groove cut, and detail cut. Haircuts that give no boost to sex appeal include pretty much any that involve coloring (other than blonde) and the Elvis hair. Afros, mohawks, and goatees tend to give pretty low boosts as well.
This is a list of some of the locations to find gifts that you can give to your girlfriends. Gifts have their own weapon slot, and you can only hold one gift at a time.
Also note that while the cane fills the same weapon slot as the gifts, it can't be given to a girl. As such, I won't be listing any cane locations here.
Flowers are the most common and easiest to find gifts, so if you give a lot of gifts, most of them will probably be flowers. There are flowers all over the place in San Andreas, so I'll just list the flowers that are closest to each of the girls. But there are plenty of other locations available, and you can probably find all of the locations on the Weapon Location map on GameFAQs (it is a very good map).
There are some flowers at the gas station almost directly west of Denise's house. All you have to do is follow the road that's right in front of her house west until it ends (just after you cross the train tracks). Then turn left onto the road that immediately curves to the west, and continue going west until you get to the gas station (it will be on your left). The flowers are by the pop machine.
Of course there are no flowers that are very close to Helena's house, as nothing is close to Helena's house. There are two somewhat nearby locations you can go to, though. I won't give detailed directions since I never follow the roads out by Helena's house, but here are the general locations:
There is a very curvy road a couple blocks south and a little to the west of Michelle's home (it is easy to spot on the map). At the first curve from the bottom on the north side of this road are some flowers in the grass.
These flowers are a little bit southeast of Katie's house near the Pay 'n' Spray. Just south of the Pay 'n' Spray (in the same lot) is a Xoomer gas station. The flowers are by the pop machines in front of the building of the gas station (Note: the pop machines are mislabeled as "soda" machines).
To get there from Katie's place, turn left (east) onto the highway right in from of her house, and then take the right turn just before the tunnel (so you're now going south). Then the entrance to the gas station is right at the bottom of the little hill.
You can find these flowers at the gas station just across the road to the northeast of the Sherriff station that Barbara calls home. You can just cut across the grass, cross the road, and you're there. The flowers are behind the small building near the gas pumps.
There are some flowers in a cul-de-sac almost directly west of Millie's house. To get there, you basically just follow the road in front of Millie's house west, and switch roads as necessary to keep going west until you get to the cul-de-sac. The flowers are in the grass in the center of the cul-de-sac, right in front of the sign.
In case you're having trouble finding them, here are some more specific (and probably overly complex) instructions. Follow the road right in front of Millie's house until the road ends, then continue west on the road that's just south of the one you're on. Follow this road until it curves north, and then turn left onto the road that continues west. When this road ends turn right, and then take the first left to get to the cul-de-sac.
Note: There are also some flowers in a house northeast of the cul-de-sac that are probably a little closer to Millie's house, but they also slightly more work to give directions to.
Dildos are large, floppy, and pink. They are fun to hit people with, and they make a great gift.
These can be found in the showers of the police stations of Los Santos. To get to the showers within an LSPD station, go through the doorway in front of you and then into the first room on the right. This takes you to the locker room, and the showers are the white-tiled area that you can see from here.
Remember not to take out any guns while you're in a police station, or you'll get a 2-star wanted level and all of the cops inside will start shooting you. This also means that you shouldn't pick up any of the guns in the station, as you'll automatically equip them. Melee weapons are fine to equip, though, so you can pick up a dildo without getting hassled.
There is also a dildo inside Millie's house, but since you can only enter her house once, this isn't very useful. Also, there's a huge police station that you can enter in the Roca Escalante region of Las Venturas, but I couldn't find any dildos in there.
Here are the general locations of the LSPD stations. If you're having a lot of trouble finding them, you can always get busted while you're in the general vicinity to have the police show you the way.
The vibrator looks like a large silver bullet. You can stab people with it, or you can give it to one of your girlfriends. As far as I know, there is only one location where you can find a vibrator.
In the northwestern corner of the map there is a little town called Bayside (it's on the north side of the bridge that's next to Katie's house). In Bayside is a small bay next to a four-way intersection, and on the map you can see a little white rectangle at a slight angle next to said intersection. Right at this point is a little construction lot area with some cones at the entrance, and just past the cones is a dumpster. Behind this dumpster is the vibrator.
The Misc section is by far the best section of any FAQ, so you are in for a real treat. Here in this misc section you will find a quick reference to information about the girls, some information about oysters, two player date details, and information about phone calls. And who knows, maybe there will be more in the future? That's what makes Misc sections so great: you never know what they're going to do.
It can be annoying to have to scroll through all of the information in the potential girlfriends section, so I thought I'd put a quick summary of the important information here for quick reference. If you need more information then you'll have to get your scrolling finger ready and head on over to the potential girlfriends section.
|Denise||16:00 - 06:00||Bar, Fast Food||Very Slow|
|Helena||08:00 - 12:00
14:00 - 02:00
|Michelle||00:00 - 12:00||Bar||Fast|
|Katie||12:00 - 00:00||Diner||Slow|
|Barbara||16:00 - 06:00||Diner||Slow|
|Millie||12:00 - 22:00||Restaurant||Medium|
|Name||Dating Reward||Car (50%)||Outfit (100%)|
|Helena||Weapons, Bandito (car)||-||Rural Clothes|
|Michelle||A free Pay 'n' Spray||Monster||Racing Suit|
|Katie||Keep weapons/money when wasted||Romero||Medic Uniform|
|Barbara||Keep weapons/money when busted||Ranger||Cop Outfit|
Collecting all 50 oysters can make dating in Grand Theft Auto much easier. Unfortunately, they are virtually worthless outside of dating. But they are required for 100%, so if you're going for that you might as well get the oysters before you work on dating (which is not required for 100%, by the way).
If you have all 50 of the oysters, you don't need to worry about appearance requirements at all. Every girl will be willing to go out with you no matter how terrible you look or how low your sex appeal is. In addition, you will always be invited in for coffee after a successful date if you have all of the oysters, no matter what your relationship level is at.
And most significantly, oysters seem to be the key to getting a girl to reappear after you've been dumped or after one of your girlfriends met with an unfortunate accident during a date. Without oysters, I've never been able to get a girl to reappear, but with all of the oysters I've been able to get all but Denise and Millie to come back. If you want more information about this, see the Troubleshooting section.
Unfortunately, the oysters are spread all over San Andreas. This means that not only is it annoying to go around collecting them all, but you also can't get them all until after you've opened up all three of the islands.
The oysters are all located in water. They tend to be found under bridges or near the coast, but there are some inland in pools and small lakes.
I'm not going to list all of the oyster locations in this guide, since there are already guides and maps that do a better job of that than I'd be able to. So I recommend using the Oyster map and/or the Oyster FAQ on GameFAQs to help you find the oysters.
I can offer you one piece of advice for collecting oysters, though. If you use a map to help you find the oysters, then I recommend using a Sea Sparrow for your vehicle. Since the Sea Sparrow is a helicopter you can easily access the inland oysters, and you can take more direct routes to the ones in the ocean as well. And since it can land on water, you don't have to worry about finding your way back to land for all of those under bridge oysters. It also has a minigun in case you get bored (and you will).
Sometimes a Sea Sparrow spawns on the helicopter pad right next to the boat school, although I've also had Mavericks or nothing spawn there instead. If you can't find one here, then I'm sure that the vehicle location map on GameFAQs has alternate locations.
It is possible to do a two-player date with every girl. At the times when a girl is home, there will be a two-player free-roam icon in addition to the red marker you would enter to start a normal date. To start a two-player date, you just need to go into this marker and press any button on controller two.
This date isn't really a date; it's actually a standard two-player free roam except that the second player will have the character model of the girl instead of being able to choose from a selection of character models. A two-player date will change your relationship with the girl, but it does this at the start of the date. This means that nothing you do during the date will change your relationship with the girl, so you can feel free to let player 2 die or do whatever you want to her.
As the date is a standard free roam, all you really have to do is go around killing people and causing mayhem until one of you dies. In fact, you don't even have to kill anyone or destroy anything, you just have to die. You can just use one player to shoot/beat/explode the other player to death right at the start, and then you're done.
As far as I know, there's no way to actually pass this mission, so you will probably get a mission failed and a wasted or busted in your stats. Failing the mission does not mean that you failed the date though, and it won't affect your relationship with the girl.
Also note that the relationship change value seems to be based on whether the last date you had with a girl was successful or not. If your last date was successful, you'll get a 5% relationship boost. If your last date was a failure, your relationship will go down by 5%. Also note that sometimes you'll be able to do a two-player date right after you get back from a regular date, so this is can be a good way to increase (or decrease) your relationship with a girl more quickly.
Whenever you're in the general area that one of your girlfriends lives in, there's a possibility that she may try to call you. There's no real way to predict when calls are going to happen (that I know of), other than that they seem to occur more often when you're near a girl's home.
It might be that some kind of event triggers phone calls, as you can often stand outside a girl's house for weeks without getting one. One possibility is that you only get calls when you return to an area near a girl's house after having been away for a while.
If you're in a vehicle of some kind or are indoors when a girl tries to call, you will just get a message that your relationship went down. Don't worry too much about missing phone calls though, as they are quite unpredictable and only cost 2% to your relationship.
If you are on foot and outside, then your phone will ring and you should answer it. The girl will tell you to come pick her up, so you should do this. She should be home even if it's not during her normal hours. If you don't show up, then your relationship will go down slightly. If you do show up, then it's just a normal date.
There are a few things that a lot of people have had trouble with, so now there's this troubleshooting section just for providing possible answers these problems. You may think of it as a spin-off of frequently asked questions, if you'd like.
This is by far the most common problem that people seem to have, and it will probably happen to most everyone at some point. For seemingly no reason, a girl may just stop being home. Millie seems to be especially prone to doing this, which is extra annoying if you are just dating her to get her keycard for the storyline mission.
First you should make sure there is actually a problem. Remember that you can only go out with a girl once per day, based on when the date ended. If you just went out with the girl, then you might have an easy fix. All you have to wait until the next ingame day to go on another date.
If you haven't been out on a date with the girl in the last 24 hours, then the problem doesn't have as nice of a solution. I don't know the exact cause of this problem, and I don't think that there's a nice instant fix. However, if you wait long enough, they always come back.
The usual wait time seems to be somewhere around three ingame days, although I've had it take over an ingame week. If there's anything else you can do in the game, I recommend that you go do that for a while and then come back. Otherwise if you're really set on going out on a date immediately you could always save, die, or get busted a few times in a row to speed things up.
If you don't believe that time alone will make the girl come back, there's an easy way to check. First, make sure you've saved the game if you've done anything important, since you won't want to save after doing this. Then there are some cheat codes you can enter to speed up time, which will allow you to quickly see if the girl ever comes back. You need two codes to do this correctly. You need to speed up the ingame clock, and you will probably want a code to not starve to death since time is going by so fast.
I highly recommend that you don't save with these codes activated, as I don't believe it is possible to disable them. And even if you don't mind using codes, I would imagine that having the ingame clock going by so fast would make some missions that depend on the clock impossible, such as Burglary and some of the RS Haul Trucking missions.
Here are the codes to use for this method. You must press these buttons during gameplay without pausing (so you may want to switch to unarmed and move away from vehicles that you don't want to enter). Also, the "Up" for the never starve code is to be entered with the D-Pad. Upon entering the codes successfully, you should get a prompt that says "Cheat Code Entered."
Speed up the ingame clock:
Circle, Circle, L1, Square, L1, Square, Square, Square, L1, Triangle, Circle, Triangle
Square, L2, R1, Triangle, Up, Square, L2, Up, X
(Note: these codes are for the PS2 version only. But I'm sure that there are similar codes for Xbox and PC).
Now ingame days will pass in about a minute of real life time, so just stand in front of the girl's house and wait. After a few ingame days, the red marker should appear and you can rest easy knowing that the girl isn't gone for good. But again, you almost certainly don't want to save with the codes on, so either load your previously saved game or reset. This is just for peace of mind, and possibly for an estimate of when the girl may be back again.
I'm not sure the exact conditions required to get dumped by a girl, but it can definitely happen. It seems likely that this is triggered by having a low relationship value, although while trying to lower a relationship value from nearly 100%, I've been dumped after three consecutive abuse dates even though the relationship value was still above 40%. However, this is pretty unusual, and it's much more likely that you'll need to get your relationship down to zero and then fail a couple more dates before you get dumped.
But if you have already been dumped, then you probably just want to know if it's possible to get that girl back. The answer is maybe, depending on which girl dumped you and possibly other requirements.
I am fairly certain that you need all of the oysters in order to get a girl to go out with you again. I've never been able to find a girl back after being dumped without the oysters, but I've found them easily after finding all 50 oysters. I haven't tested this enough to be certain that the oysters were the deciding factor, but there's a pretty good chance.
If you have all of the oysters, all you have to do is go back to where you first met the girl and she should be there as normal. Note that you do have to wait at least a few ingame hours after being dumped before she reappears.
Unfortunately, this does not work for Denise or Millie, since there is no location to meet them at. It's possible that there's another method for getting these girls back after being dumped, but I've yet to find one.
There is some reason to believe that there is a way to get at least Denise to reappear. If you've been dumped by Denise (or if you've killed her) and you listen to Radio Los Santos, the DJ will occasionally say that Denise misses you and she's desperate. That's the word she used, desperate. This may suggest that there is some way to get her back, but I haven't been able find one yet. It's also quite possible that there is no way to get her back, and that the radio message is just to give you false hope.
If you kill a girl before you start going out with her, she does seem to come back to life and continue appearing normally. I can't guarantee that this will always happen, but it has worked for me before. It does seem to take some time for her to reappear, or it may be necessary for you to save, reset, die, or get busted before she reappears.
If you were going out with the girl and you killed her on a date, then you're in a situation similar to if you were dumped. You seem to need all of the oysters, and then you just go to where you first met the girl and she should be back (after a few ingame hours). Of course, this only works for girls who have locations to go to.
I have confirmed that this works for Katie, Michelle, Barbara, and Helena if you have all of the oysters. And just like with being dumped, I have yet to find a way to get Denise or Millie back after you've killed them.
Here is a section for common questions related to dating in this game.
Here are some questions that involve having trouble with various girlfriend-related activities that aren't in the troubleshooting section.
Q.) I went to the place where you're supposed to be able to find a girl to ask her out, but she wasn't there. How can I get her to appear?
A.) It seems that some of the girls aren't in their locations at certain times. They may not be at their location on certain days of the week, or maybe it's just random. If a girl doesn't appear at first then let an ingame day or so pass, and then try again.
A lot of people seem to be having trouble specifically with getting Michelle to appear. In this case, she seems to randomly spawn or not spawn every time you enter the driving school, so if you just leave and come back a few times through the front door, she should be there before long. If not, leave the area and let some ingame time pass, and then try again.
Q.) I meet the appearance preferences to date a girl, but she still won't go out with me. What do I do?
A.) The easiest thing to do here is raise your sex appeal. A high sex appeal can even negate the appearance preferences of a girl all together, so it is a very good thing to have for dating. For more information about raising your sex appeal or otherwise changing your appearance, see the Appearance section.
Or if you want to be guaranteed to never be turned down despite your appearance, you can collect all 50 oysters. There is more information about oysters available in the Misc section.
Q.) A girl told me I don't have enough style. Or maybe she told me that I don't dress well enough, I don't remember for sure, but it was one of those two or both. What does this mean?
A.) This means you probably need a higher sex appeal. See the Appearance section for information on how to raise your sex appeal, or collect those oysters to free yourself from appearance restrictions.
Q.) The game said I got the keys to a girl's car, why is it still locked?
A.) Having the keys just makes the car spawn with the doors unlocked; it doesn't actually give you the ability to unlock the doors. So if the car was already there when you got the keys, it will still be locked. Just leave the area and come back (at a time when the girl is home), and they car should be unlocked.
These are general questions about dating and the girlfriends in the game. They may not all be very general, but I'm sure you'll agree that they are questions.
Q.) Can I date more than one girl at once?
A.) Yes, you can date all of the girls at the same time, and I recommend that you do. They will give you nice things.
Q.) Can I just ignore a girl after I get to 100% with her?
A.) For the most part, yes. Your relationship can still go down if you miss a phone call from a girl or answer a call and then don't take her out on a date. However, this is a small decrease (-2%) and doesn't happen all that often. You may want to take her on a date if your relationship level starts getting really low, but it would take a lot of playing time for your relationship to get low enough for her to dump you.
Q.) Do I have to keep up to a girl's standards even after we've started dating?
A.) You do if you want to go out on a date with her. If you go into the red marker thing to start a date but don't meet her standards, she will tell you that and you won't be going out. This is worth -1% for your relationship.
An exception to this is if you have all 50 oysters. In this case no, you don't have to meet any girl's appearance standards.
Q.) Do I get to keep the rewards from a girl if I stop going out with her?
A. You get to keep the outfits, but you do not get to keep the reward that you got just for going out with her (including the abilities to keep your weapons after being busted/wasted from Barbara and Katie), and her car will not spawn if you aren't going out with her.
Q.) Do I need to do anything with girlfriends to get to 100% game completion?
A.) No, not really. You will automatically get Denise as a girlfriend as part of a storyline mission, and you'll have to get the keycard from Millie for another necessary mission (through dating or other means). Other than that having girlfriends is completely optional. However, I would recommend that you at least you start dating Katie and Barbara, since their starting rewards are so good.
Q.) How do I give gifts?
A.) To give a gift to a girl, first you have to find a gift. Gifts include flowers, dildos, and vibrators, and they can be found all over San Andreas. See the gift location section for more details. A gift is considered a weapon (yes, you can use them to kill people), so you can select it just like you select any other weapon.
While you are on a date with a girl, select the gift and then press L1 while you are standing near her. You may have hold L1 for a couple seconds before it registers, but you'll know it worked because a little cutscene will take place. After this, you will no longer have the gift in your inventory.
Note: Do not press circle. Circle is just for attacking things. Press L1. If you press circle you will hit her, and that's abuse.
Also, note that these controls will only work on a Playstation 2. There is no L1 or Circle button on Xbox controllers or on any keyboard that I've used, so please don't email me if you can't find these buttons. I suppose you could argue that the "O" key on a keyboard is like a circle button, but if you do you're wrong. Keys are not buttons.
Q.) How do I end a two-player date?
A.) The easiest way is for one (or both) of you to die. Letting your date die here does not count as the girl dying, and your relationship is not affected by anything you do in a two-player date, because it is not really your girlfriend.
Another way is to get far enough away from each other to force the date to end. This seems to just count as killing one of the players, though, so it's not really all that different from just dying. And it's more work.
Q.) Can I give more than one gift per date?
A.) You can, but only the first one will change your relationship value.
Q.) Why does Katie say she likes things that your guide says she hates?
A.) Katie lies all the time. Just because she says she likes something doesn't mean that it's true. You are usually better off doing the opposite of what she says.
This is everyone's favorite subsection, the miscellaneous subsection! Some might say that there's little difference between a General Section and a Misc Section, but those people are wrong.
This is not to be confused with the Misc section, which is a full section on its own. This is a subsection of Frequently Asked Questions, as you may be able to see from its heading. But just think of how great it would be to have a Misc subsection to the Misc section. Maybe someday...
Q.) What is this Hot Coffee thing that I've heard about, and how do I access it?
A.) Hot Coffee is a mini-game in which you control your character as he has sex with the girls during coffee (instead of the usual video of the outside of the girl's house with sound effects). This was not supposed to be accessible in the game, and as far as I know it is not accessible in the PS2 or Xbox versions without some third-party hardware, or in the PC version without a third party mod.
Hot Coffee does apparently exist in the original PS2 version, but it was removed in the "Special Edition" that was released in October of 2005. It has also been removed from the Xbox version's Second Edition, and it was probably removed from the re-release of the PC version as well.
I have never played this mini-game, and I don't know any more details about what it's like or how to access it. I don't currently have any plans to add more information about Hot Coffee to this FAQ, so please don't email me about it.
I don't normally like to put links in a FAQ since links tend to change and I don't update very often. But, I'll make an exception here since I can't provide much for details about this myself. For more information, you can try Wikipedia:
If it's been several years since an update to this FAQ and this link is broken, then too bad. Try Google or whatever search engine is good in the future.
Q.) Where can I find the gimp suit?
A.) You will get the gimp suit during the "Key to Her Heart" mission where you first meet Millie.
Q.) Does the police outfit let me go into the air force base without getting all sorts of wanted stars like in Vice City?
A.) No, the police outfit has no functionality. It is just for looks.
Perhaps it would be helpful to put this into an analogy that may be more familiar to readers of this guide. You see, the police outfit is like Jazz Music. Just as Jazz started as functional music used by funeral bands and later as dance music, the police outfit began as a functional outfit that allowed the wearer to enter restricted areas without upsetting the authorities. Then after reaching the peak of their popularities, both Jazz and the police outfit in GTA evolved into art and lost their functionality. I hope this helps you understand this complicated topic.
Q.) In the relationship change value section, you wrote that a kiss changes the relationship by -1%. Is that a typo?
A.) It seems like it should be +1%, but from what I've observed kisses are generally worth -1% (except after giving a gift). Also, I never maek typos, so I don't see why you'd have any doubts.
Q.) Are the last names of all of the girls ever actually revealed in the game?
A.) From what I've seen, only in the credits. However, you can also find their full names in the instruction manual. On page 21 is a list of the cast, which tells who did the voices for the main characters. The full names of all six of the girls are listed here.
Q.) Can you date Catalina?
Q.) What does Millie's key card do?
A.) Secret things.
This is where I'll put the past revision history of this FAQ in case you want to know what was changed between different versions.
The only changes in this update are some minor content corrections and some small grammar fixes and changes. Also, the copyright information has been updated.
Since there are so many changes in this version, the version number is skipping up to 1.20.
I really wish I had gotten around to collecting all of the oysters sooner, because it turns out they are extremely useful for dating, so this guide has had some major information omissions for almost a year. I also wish I'd known that there was a code to speed up time, because it makes testing some things a lot easier (especially with the girl never home problem).
There are lots of major updates to content in this version, including the information about oysters and corrections for the results of being dumped or killing a girl. Also, I finally got around to finishing the gift location section to the extent that I had planned.
There are also a lot of format changes, such as moving some information out of the frequently asked questions and into the new Troubleshooting section. And most importantly, there is finally a Misc section. It is half new stuff, and half stuff that used to be in the general information section.
Just a few changes here. A few text updates, and a couple more questions for the frequently asked questions. Do you like both email and information about hot coffee? Then please check the misc section of the frequently asked questions.
Sorry that it's been so long between updates, I just haven't had the time to work on this much until now. This is a big update, so I thought I'd skip to 1.10, numberwise.
A lot of the text has been updated, both for content and to improve unsuckability. Some new information has been added, and some information has been corrected. There are really too many updates to go into any detail here, but just about everything has been updated at least slightly. Also, new email address.
I have plans to do another large update in the future, but it will probably be a while before that happens, if it ever does.
I've got some more stuff that I'll probably add later, but I thought I'd just try to take care of the major questions people are having in this update. I've added more details about finding Michelle, added more questions to the FAQ and expanded some of the existing ones, added information on 2-player dates, and I may have changed some other things that I forgot about.
Added information about Millie's special date.
Guide is first submitted. Things are finished for the most part, and the guide is ready for release. I'll probably add a few more details and maybe change around the layout a little in future revisions, but there shouldn't be anything too major.
Everything is started, but there's still a lot more that needs to be added. Most of the general information is done, most of the specific information about the first three girls is done, and the fourth one is started.There's no real reason to include information about this version since it was never publicly available, but I just don't have the heart to delete it.
First version of this FAQ is started, but not yet submitted.
If you have any questions that aren't answered in the FAQ, corrections and/or additions, or just comments about the FAQ in general, then you can email them to me at email@example.com. Please try to put something in the subject about this game or this FAQ.
I should warn you I tend to be pretty lazy about checking email, and I'm even lazier about responding to email. So you might not get a timely response, or any response at all.
The only websites that have been given permission to use any version of this guide as of November 12, 2005 are GameFAQs.com (and their partner sites) and StuckGamer.com. Also, permission was given for an abridged copy of version 1.11 of this guide to be printed in the October 2005 issue of Harper's magazine.
All trademarks and copyrights that may be contained in this document are owned by their respective trademark and copyright holders.
Copyright (c) 2004 - 2005. All rights reserved.