K i n g d o m H e a r t s I I G a m e G u i d e By Aaron Busch http://www.myspace.com/aaron_busch --------------------------------------------------- --------------------------------------------------- ___________________ | | O -=-=-=-=-=-=-| Version History |-=-=-=-=-=-=- O |___________________| ___________________ | | O -=-=-=-=-=-=-| Using the Guide |-=-=-=-=-=-=- O |___________________| ___________________ | | O -=-=-=-=-=-=-| Walkthrough |-=-=-=-=-=-=- O | |___________________| | | | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Twilight Town | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Hollow Bastion | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Land of Dragons | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Beast's Castle | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Hollow Bastion | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Olympus Coliseum | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Disney Castle | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Timeless River | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Port Royal | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Agrabah | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Halloween Town | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | The Pride Lands | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Twilight Town | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Hollow Bastion | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Space Paranoids | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Hollow Bastion | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Land of Dragons | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Beast's Castle | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Port Royal | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Olympus Coliseum | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Agrabah | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Halloween Town | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | The Pride Lands | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Space Paranoids | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Hollow Bastion | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Space Paranoids | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Twilight Town | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | World that Never Was | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O ___________________ | | O -=-=-=-=-=-=-| Treasure Chests |-=-=-=-=-=-=- O |___________________| ___________________ | | O -=-=-=-=-=-=-| Drive Gauge |-=-=-=-=-=-=- O |___________________| ___________________ | | O -=-=-=-=-=-=-| Side-Quests |-=-=-=-=-=-=- O | |___________________| | | | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Legendary Keyblades | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | 100 Acre Wood | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Atlantica | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | The Underdome | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | SB Challenges | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Orichalcum(+) | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Optional Bosses | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O ___________________ | | O -=-=-=-=-=-=-| Summon List |-=-=-=-=-=-=- O |___________________| ___________________ | | O -=-=-=-=-=-=-| F A Q |-=-=-=-=-=-=- O |___________________| ___________________ | | O -=-=-=-=-=-=-| Credits |-=-=-=-=-=-=- O |___________________| ------------------------------------------------- ------------------------------------------------- - - - Kingdom Hearts 2 Game Guide By Aaron Busch Version: B1 X04 Created: Wednesday, March 30th, 2006 Platform: Playstation 2 E-mail: Undernet01@Shaw.ca Primary Source: http://www.gamefaqs.com Secondary Source: http://www.ign.com (C) 2006 - Kingdom Hearts II Game Guide Created by Aaron "Aaron21" Busch Information in this Game Guide has been created for free, public assistance to guide you through Kingdom Hearts II. Stealing work and claiming it as your own, or selling any material within this Game Guide is strictly prohibited. It's a term called plagiarism, and is a punishable offense. Any reference to this Game Guide must be given credit where it's due. You must contact me, should you want to use any information in this guide on your own Game Guide. - - - I. VERSION HISTORY Version A1 X01 (Updated: 22:55 PM 08/03/2006) > Created Game Guide Version B1 X01 (Updated: 17:22 PM 17/04/2006) > Completely new outline! Version B1 X02 (Updated: 15:03 PM 18/04/2006) > Emergency Update Version B1 X03 (Updated: 13:36 PM 19/04/2006) > Updated Game Guide Version B1 X04 (Updated: 04:32 AM 24/04/2006) > Updated Game Guide - - - II. USING THE GUIDE Within this Game Guide, each new section for the Walkthrough will be spaced out. For example, "Agrabah" will be written as "A g r a b a h". You will be able to skip all the stuff in between and head straight for this section if you do the following. INTERNET EXPLORER / MOZILLA FIREFOX USERS = Select 'Edit', located on the toolbar at the top of your screen. = Select 'Find, or simply hold Ctrl, then hit the F Key. = Input the name corresponding to the specific section you are having difficulties with, then select 'Find'. NETSCAPE USERS = Select 'Edit', located on the toolbar at the top of your screen. = Select 'Find in This Page', or simply hit Ctrl, then the F Key. = Input the name corresponding to the specific section you are having difficulties with, then select 'Find'. With the amount of e-mails I've been receiving regarding the same issue, an enormous amount of improvements were made to several sections of this guide. These changes were made to assist people with these problems in much better coverage. I've removed several references to treasure chests throughout the guide and placed them all within the Treasure Chest section, instead of the Walkthrough. If you are looking to read information in a particular section in this Game Guide, such as "Agrabah", type "A g r a b a h" in the search parameters and select 'Find Next'. If the name of the location consists of more than one word, add each of the spaces between the letters as usual, and then add three spaces between each word. This is much less confusing than it sounds. Remember, because of the game mechanics in Kingdom Hearts 2, there may be a few occasions where you will be visiting the same place more than once. For example, when returning to the Olympus Coliseum for the second time, you'll type "O l y m p u s C o l i s e u m", and then press 'Find' twice, rather than once. - - - III. WALKTHROUGH Start Kingdom Hearts II by selecting 'New Game'. You will then be prompted to select a mode of difficulty. Selecting one mode over another increases the difficulty of enemy encounters. There are three selections you will be able to choose from. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Beginner Mode | | Difficulty: Easy | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O Beginner Mode is recommended to players that are new to the Kingdom Hearts series, or to those who are not yet familiar with the mechanics to Kingdom Hearts II. It doesn't present much of a challenge, so you can play through the story with ease. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Standard Mode | | Difficulty: Medium | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O Standard Mode is recommended to players that are familiar with the Kingdom Hearts series, and are looking for the same kind of challenge the original Kingdom Hearts presented. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Proud Mode | | Difficulty: Hard | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O Proud Mode is recommended to players that are hardcore, and looking for an interesting challenge. This isn't recommended to people who are unfamiliar with the Kingdom Hearts mechanics. O - = - = - = - = - = - = - = - = - = - = - = O T W I L I G H T T O W N O - = - = - = - = - = - = - = - = - = - = - = O O =-=-=-=-=-=-=-=-=-=-= O | The First Day | O =-=-=-=-=-=-=-=-=-=-= O After the initial cutscene, approach Hayner, Olette, and Pence by the Armor Shop. You will then be led through a series of tutorials designed to assist you with the game mechanics in Kingdom Hearts II. Begin by speaking to the woman at the Accessory Shop. Continue the tutorial by reading through the on-screen instructions until you encounter Seifer in the Sandlot. O =-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 100 / Boss Battle: Seifer / \ \ O =-=-=-=-=-=-=-=-=-=-=-= O You'll be prompted to select one of three weapons at the beginning of this battle. Each weapon will add one attribute to your characters based on the weapon you selected. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Handguard | | +1 Defense | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Club | | +1 Attack Power | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Staff | | +1 Magic Power | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O This battle can assist you through several basic commands of enemy battles. There are two gauges you need to take note of in this battle. First is the health gauge, which displays your current health. This battle is over when you run out of health. The blue gauge displays your current Magic Power (MP). Magic abilities can display one of two different colors. When it's displayed in white, it will consume a patial amount of your magic power. When the ability is displayed in orange, it will consume all of your magic power. Another returning feature is the Lock-On command. This is used by pressing the R1 Button. This command will be used to locate your target and display remaining health information. After this battle has begun, start attacking Seifer. Seifer will use two main attacks on you. He will either strike you with an aerial attack, or several consecutive attacks. Seifer's aerial attack will cause quite a bit of damage, but can easily be avoided. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After defeating Seifer, you'll arrive in the woods. Chase the Dusk into the Old Mansion. Approach the Dusk and select 'Capture'. Following the cutscene, you will be forced to battle the Dusk. O =-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 32 / Boss Battle: Dusk / \ \ O =-=-=-=-=-=-=-=-=-=-=-= O You'll be unable to attack the Dusk just yet, because you do not wield the power to destroy Heartless or Nobodies. Regardless, begin by attacking the Dusk and use the Reversal command to avoid any unnecessary damage. This battle introduces you to the Reaction command. It's a command that is activated by pressing the triangle button. Use this command every time you see a triangle-shaped prompt appear on the enemy, or above the command bar. Use the Reversal command as it displays on-screen, and start attacking the Dusk until you have defeated it. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Reversal | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-= O | The Second Day | O =-=-=-=-=-=-=-=-=-=-= O Once you are back in the Usual Spot, access the Save Point. Once you obtain the Twilight Town Map, exit the Back Alley and continue to Market Square to initiate a cutscene. Examine the 'Help Wanted' bulletin in Market Square and Tram Common. You'll be able to earn a maximum of 50 Munny in Market Square and 100 Munny in the Tram Common. O =-=-=-=-=-=-=-=-=-=-= O | Market Square | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ MY SCORE: 08.16 / Mini-Game #1: Mail Delivery / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Your duty in this mini-game is to deliver five letters. Skate through this course, pressing the triangle button once you approach a bird, or resident of Twilight Town. Complete the mini-game quickly to receive more Munny. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 10 Munny | | 1 > Minute | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 30 Munny | | < 1 Minute | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 50 Munny | | < 20 Seconds | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | < 14 Seconds | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ MY SCORE: 13.46 / Mini-Game #2: Cargo Climb / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Your duty in this mini-game is to move the cargo up the slope. Finish with a combo for better results. Lock onto the cargo and strike from behind. If the cargo lifts into the air, strike it to push it a good deal up the hill. Equip Sora's Fenrir and Negative Combo abilities to boost effect. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 10 Munny | | 60 > Seconds | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 30 Munny | | < 60 Seconds | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 50 Munny | | < 30 Seconds | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | < 15 Seconds | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ MY SCORE: --/-- / Mini-Game #3: Grandstander / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Lock onto the ball and keep it afloat using Aerial Combos. Once you strike it into the air, you cannot allow it to fall. Once it's in the air, run at the ball, and then strike it to keep it afloat. Watch it's shadow for much better results. Should the ball be too low to perform an Aerial Combo, you will need to stand beneath it, and then attack it once it comes into reach. You will lose points once the ball has reached the ground. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 10 Munny | | < 4 Combos | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 30 Munny | | 5 > Combos | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 50 Munny | | 20 > Combos | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 100 > Combos | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ MY SCORE: 56.23 / Mini-Game #4: Poster Duty / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Several posters have been placed on the wall. It's your duty to approach a poster, or group of posters, then press the Reaction command to place them on the wall. If you come to a group of posters, press the Reaction command as many times as there are posters. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 30 Munny | | 2 > Minutes | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 50 Munny | | < 2 Minutes | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 100 Munny | | < 1.5 Minutes | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | < 30 Seconds | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ MY SCORE: 16.19 Roxas / Mini-Game #5: Bumble-Buster / MY SCORE: --/-- Sora \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You will see several bees swarming around the area. Approach each swarm of bees, then slash the swarm with your weapon. After the swarm of bees stops moving, back off and attack a different swarm, as each swarm can sting you. For better results, use Magnet. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 10 Munny | | 1 > Minute | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 20 Munny | | < 1 Minute | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 50 Munny | | < 20 Seconds | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | < 10 Seconds | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ MY SCORE: 9 / Mini-Game #6: Junk Sweep / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Your duty is to remove all the piles of junk in as little amount of swings as possible. Finish with a combo near another junk pile, or push your junk pile into another to attain better results. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 10 Munny | | 15 > Swings | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 20 Munny | | < 15 Swings | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | 50 Munny | | < 10 Swings | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | < 6 Swings | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Continue with these jobs until you have made 2000 Munny. You will then head back to Hayner, Pence and Olette. Your third day in Twilight Town will then begin. O =-=-=-=-=-=-=-=-=-=-= O | The Third Day | O =-=-=-=-=-=-=-=-=-=-= O You're back at the Usual Spot. Exit to the Back Alley, and then continue to the Station Heights to initiate a cutscene. After the cutscene, you will be in the Sandlot. O =-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 34 / Boss Battle: Dusk / \ \ O =-=-=-=-=-=-=-=-=-=-=-= O You'll be unable to attack the Dusk just yet, because you do not wield the power to destroy Heartless or Nobodies. Regardless, begin by attacking the Dusk and use the Reversal command to avoid any unnecessary damage. This battle introduces you to the Reaction command. It's a command that is activated by pressing the triangle button. Use this command every time you see a triangle-shaped prompt appear on the enemy, or above the command bar. Use the Reversal command as it displays on-screen, and start attacking the Dusk until the battle comes to an end. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Reversal | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O STATION OF SERENITY Similar to the into in the original Kingdom Hearts, select either the Sword, the Shield, or the Staff. Your selection will effect how Sora will level in Kingdom Hearts II. The Sword Raises Strength. Increases Attack Power. The Staff Raises Intellect. Increases Mana and Magic Power. The Shield Raises Defense. Increases Attack Reduction. Following your selection, you will battle three Dusks, receiving a Keyblade to do so. The Keyblade is a weapon capable of destroying enemies that other weapons cannot. Remember to use the Reversal command, as the ability should definitely come in handy throughout Kingdom Hearts II. After the battle, open the nearby treasure chest to create a door. Continue into the Station of Calling. STATION OF CALLING Head up the path to the third platform, defeating the Dusks on the way. You should see a door leading you to the Twilight Thorn. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 300 / Boss Battle: Twilgiht Thorn / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Twilight Thorn has one of eight attacks, four of which you will be able to counter. Watch for the Reaction commands carefully, as Twilight Thorn will easily beat your to oblivion. When the Twilight Thorn begins to charge up, run after it's head and begin sending out your basic attacks, using Potions when necessary, as this will be a difficult battle. Once the screen transitions to white, Roxas will be held in place, unable to act. Watch for a series of Reaction commands, pressing the triangle button once it has prompted you to do so. Once Roxas has performed a series of counter- attacks, Twilight Thorn will create a circular form, then send out several Nobodies. Use the Reaction commands to reach Twilight Thorn's head. Repeat until the Twilight Thorn has been defeated. Should you run low on health, defeat the Nobodies to receive HP Balls. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Key Counter, Lunarsault, Break Raid, Reversal | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-= O | The Fouth Day | O =-=-=-=-=-=-=-=-=-=-= O Stock up on Potion at the Item Shop at Station Heights if needed, and then return to the Sandlot. Here's how the Struggle competition works. Both you and your opponent have 100 Orbs that act as hit points. The person who has the most orbs at the end of each match is victorious. O - = - = - = - = - = - = - = - = - = - = - = O S T R U G G L E C O M P E T I T I O N O - = - = - = - = - = - = - = - = - = - = - = O = Round 1: Hayner = Round 3: Setzer Hayner Setzer = Round 2: Vivi Vivi O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 210 / Struggle Match: Hayner / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Hayner's attacks are quite basic. He will do a three hit combo. If you hit him too many times, he begins blocking your attacks. When you see him move off into the distance, move to the side to avoid Hayner's charge. You'll be unable to use Reaction commands, so try to remain behind him. He shouldn't be too difficult. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 105 / Mini-Battle: Seifer / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Once Hayner has been defeated, you have the option to battle Seifer in the Back Alley, near the entrance to the Sandlot. Fight Seifer as often as you want. Simply exit and re-enter the Back Alley and challenge him once again. Seifer will use two main attacks on you. He will either strike you with an aerial attack, or several consecutive attacks. Seifer's aerial attack will cause quite a bit of damage, but can easily be avoided. It will also leave Seifer wide open, giving you a great opportunity to attack. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 105 / Struggle Match: Vivi / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Vivi is quite evasive to most of your physical attacks. He jumps back, and then charge at you with an attack. Vivi's second attack will charge at you with a spinning attack. Vivi's third attack will charge at you with a horizontal swing, which will then be followed by a massive ground impact. Pay close attention to Vivi's moves, and strike after he has made an attempt to attack you. You might be able to score at least two combos on Vivi during this time. Vivi's final attack will cause him to levitate into the air, then start to circle around you, waving his weapon wildly. Watch him closely so you will catch his pattern. This will help you avoid this attack. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After defeating Vivi, you will begin a battle against three Dusks. Once the Dusks have been defeated, you will encounter Axel. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 105 / Boss Battle: Axel / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Axel is quick, and dual-equipped. After he kneels, move out of the way, as he will quickly charge towards you and strike you down with a strong fiery attack from behind. However, this leaves him wide open for an attack. Axel's second attack is prompted when he shouts, "Don't make me mad!". The attack sets Axel ablaze, rushing towards you, and then dealing a string of attacks. One strategy that works against Axel is to jump into the air once he begins his string of attacks. At that point, turn around and attack him from behind. A second strategy is to push Axel into a corner and unleash several combos on him, though it's risky because Axel can just as easily send you in that same corner. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After defeating Axel, the Struggle competition will continue with your last opponent. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 105 / Struggle Match: Setzer / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O This battle can play out one of two ways. If you win, you will receive the Champion's Belt. If you lose, you will receive a Medal. Setzer is a decent challenge, and quite quick, but will often rest to catch his breath. Setzer does his best to provoke you, which gives you a good opportunity to attack. Finish with a combo before moving off to the side, because he will quickly regain his focus. You'll want to attack Setzer either from the side, or from behind, because Setzer will counter-attack whenever he manages to block your attacks. Though Setzer may be slow, he has two attacks that are quite powerful. His aerial attack, and his consecutive jab attack, both being rather difficult to avoid. Keep moving, and strike once he leaves himself open. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-= O | The Fifth Day | O =-=-=-=-=-=-=-=-=-=-= O Exit the Usual Spot to the Back Alley, and then continue to Station Heights. Head up the hill to the Station Plaza and enter Central Station to initiate a cutscene. You will eventually arrive at Sunset Station. Continue down the stairs to Sunset Terrace. To make navigation much easier, each objective will be exaplined thoroughly, starting from the Sunset Station / Sunset Terrace entry point. After you've completed an objective, return to the Sunset Station / Sunset Terrace entry point to begin the next objective. O =-=-=-=-=-=-=-=-=-=-= O | Wonder #1 | O =-=-=-=-=-=-=-=-=-=-= O Approach the stairs near the ticket center at Sunset Station to initiate a cutscene. Watch the cutscene to discover the first wonder. O =-=-=-=-=-=-=-=-=-=-= O | Wonder #2 | O =-=-=-=-=-=-=-=-=-=-= O Head up the stairs on your right, and then proceed along the tram tracks. Once you reach the end, proceed up the stairs to your right, then around the corner to your left. Proceed to the top of Sunset Hill, then examine the bag. Use the Reaction command to jump on the bag, and then again each time it prompts you to do perform a Reaction Command. Once the stamina gauge has emptied, the mini-game will be completed. O =-=-=-=-=-=-=-=-=-=-= O | Wonder #3 | O =-=-=-=-=-=-=-=-=-=-= O Head up the stairs on your right, and then proceed along the tram tracks. Once you reach the end, proceed up the stairs to your right, then around the corner on your right. Investigate the dark tunnel on your left. Vivi awaits inside. You'll be battling three Vivis instead of one. Each Vivi can be defeated in one strike, but defeating one will spawn another. Defeat Vivi just as you did in the Struggle competition, and don't let him outnumber you. O =-=-=-=-=-=-=-=-=-=-= O | Wonder #4 | O =-=-=-=-=-=-=-=-=-=-= O Head up the stairs to your right, and then continue to the alley on your right. Approach Hayner, and then turn towards another alley to the right. Approach and investigate the brown brick wall. Several balls will begin emerging from the brick wall. You need to evade and jump past the balls to reach the brick wall. Each ball that hits you will knock you back a short distance. Once you reach the wall, press the triangle button to complete the objective. O =-=-=-=-=-=-=-=-=-=-= O | Wonder #5 | O =-=-=-=-=-=-=-=-=-=-= O Head up the stairs on your right, and then proceed along the tram tracks. Once you reach the end, proceed down the stairs to your left and examine the waterfall. If you're familiar with the basic attacks and combos that Roxas uses, it should be a rather easy battle. Trap Shadow Roxas in a corner and strike him with your strongest attacks. O =-=-=-=-=-=-=-=-=-=-= O | Wonder #6 | O =-=-=-=-=-=-=-=-=-=-= O Head up the stairs on your right, and then proceed along the tram tracks. When you reach the end, proceed up the stairs to your right, then around the corner to your left. Proceed into Sunset Hill to initiate a cutscene. O =-=-=-=-=-=-=-=-=-=-= O | Wonder #7 | O =-=-=-=-=-=-=-=-=-=-= O Proceed to the Tram Common, and then through the crack in the wall. Head through the woods to the Old Mansion. Watch the cutscene to discover the seventh wonder. O =-=-=-=-=-=-=-=-=-=-= O | The Sixth Day | O =-=-=-=-=-=-=-=-=-=-= O Twilight Town has become overrun by Nobodies. Exit the Usual Spot, and then defeat the Nobodies. Following the cutscene, proceed to the Tram COmmon and enter through the crack in the wall. Proceed through the woods to reach the Old Mansion. O =-=-=-=-=-=-=-=-=-=-= O | The Old Mansion | O =-=-=-=-=-=-=-=-=-=-= O Proceed to the second floor, and then enter the White Room on the west side of the Mansion Foyer. Following the cutscene, exit the White Room, and then continue to the Library on the opposite side of the Mansion Foyer. Start down the stairs, and then enter the Computer Room. After the cutscene, proceed through the door which just opened. Defeat the Nobodies to initiate a cutscene. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 345 / Boss Battle: Axel / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Axel is quick, and dual-equipped. After he kneels, move out of the way, as he will quickly charge towards you and strike you down with a strong fiery attack from behind. However, this leaves him wide open for an attack. The surrounding area is set ablaze with a massive wall of fire. You cannot be near it, because it does burn you. Axel will constantly escape into the fire, and rush towards you with a wall of fire trailing behind him. Using the Lock-On command and Reaction commands are essential to defeating Axel. Watch for the "Burst Edge" Reaction command to appear, as this gives you a good opportunity to score an aerial combo and some decent damage. If you see Axel set himself ablaze, move out of the way and don't let him hit you, as this is one of Axel's most powerful attacks. Throughout this battle, Axel will constantly change the floor into searing magma, which will deal a set amount of damage of a period of time. You may want to defeat Axel quickly, because he does cast this ability quite a bit. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Overtaker, Clear Light, Burst Edge | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Proceed through the south-western door to initiate a cutscene. Head through the corridor and enter into the next room. Your journey with Roxas will now be over. Once you are outside the entrance of the Old Mansion, head back to Twilight Town to initiate a cutscene. After speaking to Hayner, Pence and Olette, head to the Sandlot to initiate a cutscene with Seifer. This will eventually allow you to participate in an upcoming Struggle match. Head to the Station Plaza and defeat the Nobodies. Speak to Donald inside Central Station once you are ready to leave. This is your last chance to do anything in Twilight Town you might have missed. You will not have access to Twilight Town for quite some time. After exiting Central Station, you'll arrive at The Tower. Continue towards the entrance to encounter Pete. After defeating the Heartless, you'll enter inside the tower. This area is quite basic. Proceed up the stairs, defeating the Heartless in the Star Chamber and Moon Chamber. Once inside the Sorcerer's Loft you will encounter Yen Sid. After speaking to Cid, open the chest to receive a Tower Map. Read through each chapter of the book on the table, then speak with Yen Sid once again. Continue to the Wardrobe and speak to Red Fairy to receive your new outfit. Return to the Sorcerer's Loft to access the Gummi Ship. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | | Received Valor Form Ability | | Obtained Star Seeker Keyblade | | | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O H O L L O W B A S T I O N O - = - = - = - = - = - = - = - = - = - = - = O Hollow Bastion has changed quite a bit since the original Kingdom Hearts. A defensive device has been installed to protect Hollow Bastion. Proceed down the stairs, across the Marketplace, and then up the stairs on the other end. Proceed down the stairs just past Scrooge McDuck to initiate a cutscne, and then defeat the Nobodies. Proceed through the alley, then into the building directly ahead. After the cutscene, you will be prompted to goto the Bailey. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | | Received "Blizzard" Magic | | Obtained Membership Card | | | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Return to the Borough, and then proceed up the staircase on your right. The entrance to the Bailey is at the end of the walkway. Following the cutscene, defeat the Nobodies. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Mini-Battle: Nobody Challenge / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Defeat the Dusks, and remember to use the Reversal command. Keep an eye on the 'Gate Gauge'. Do not let it run empty, otherwise you must restart this battle. Avoid this conflict by defeating the Dusks near the gate, prior to the other Dusks. Donald and Goofy will not be assisting you with this battle. Instead, Leon helps you defeat the Dusks. After several Dusks have been defeated, you'll encounter several different types of Nobodies. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Ansem's Report 8 | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Navigate your Gummi Ship to the Asteroid Sweep, then continue into the Land of Dragons. O - = - = - = - = - = - = - = - = - = - = - = O L A N D O F D R A G O N S O - = - = - = - = - = - = - = - = - = - = - = O Exit the Bamboo Grove to reach the Encampment. Once at the Encampment, head to the back where Li Shang awaits. Defeat the Heartless, then speak with Li Shang. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Mini-Battle: Morale Challenge / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Morale plays an important role in the Land of Dragons. Each enemy that you defeat in a scripted battle will drop orbs, needed to boost morale. If the "Morale Gauge" runs empty, you must restart the battle. To boost morale, defeat enemies quickly, or collect the orbs that drop. It is necessary to come out victorious in a battle. You will lose morale over a set period of time, or when your party takes too much damage. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Encampment Area Map | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Mission #1: Surprise Attack / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You'll be battling through several Heartless at the Checkpoint. Defeat the Heartless quickly and collect the orbs to keep your morale sufficient. You need to defeat fifteen Heartless to complete the mission. This battle ends after you have defeated fifteen Heartless, or when your "Morale Gauge" has depleted. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Mission #2: The Ambush / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You'll be battling through several Heartless at the Checkpoint. Defeat the Heartless quickly and collect the orbs to keep your morale sufficient. You must defeat all of the Heartless to complete the mission. This battle ends after you have defeated fifteen Heartless, or when your "Morale Gauge" has depleted. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Mission #3: The Search / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O This will be one of the more difficult missions in the Land of Dragons. It requires that you scout the entire Encampment for eight Heartless. You may need to attempt this battle more than once, as it can be quite challenging. Your morale will lower rapidly, so once you encounter a Heartless, get rid of it quickly, then pick up the orbs to boost your morale. The battle ends after you have defeat eight Heartless, or when your "Morale Gauge" has run empty. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained AP Boost | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Mission #4: Secure the Path / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Talk to Li Shang, and then exit the Encampment via the Checkpoint. Proceed across the river and up the hill to the next area. You will need to battle through several Heartless as you progress through the mountain pass. Keep your morale strong and destroy the barricades along the way. Focus on destroying the barricades while your other party members eliminate all the Heartless. To destroy a barricade, you will need to approach it and rapidly press the Reaction command until you've destroyed the barricade. This battle will be over if your "Morale Gauge" has depleted. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Village Area Map | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Head into the Village Cave, and then enter the large room to start a battle against several Heartless. Defeat the Heartless, and then exit the cave. Go back to the village to initiate a cutscene. After the cutscene, proceed to the Ridge. The entrance to the Summit can be found on the north-western side of the ridge, but you must ride the wind to access it, because the path is too steep. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Mini-Battle: Shan-Yu's Army / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Focus on the Bolt Towers before attacking the Rapid Thrusters. If too many Rapid Thruster begin to outnumber you, use the Speed Trap Reaction command. Don't bother with the Lock-On command, because you do not want to focus on just one enemy. There's also too many Heartless nearby to use it. This battle will not last long, so just try to keep your health sufficient, attacking your opponents until the battle comes to an end. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Speed Trap, Bolt Reversal | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Head back to the Ridge to initiate a cutscene. Return to the Checkpoint and proceed through the eastern gate to the Imperial City. Defeat the Heartless, and then approach the palace. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: 102 Hayabusa / Boss Battle: Shan-Yu / HP: 442 Shan-Yu \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You'll have two objectives in this battle. Your top priority is to protect the Palace Gates, so whenever you see Heartless, swarming near the palace entrance, stop attacking Shan-Yu and start attacking the Heartless. You'll be able to restore the stability of the gate by collecting orbs dropped by the Heartless. Hayabusa will make several attempts to move you away from the palace. You can't really avoid this, so just run back towards the palace. Don't worry about attacking Hayabusa, as Shan-Yu will just as easily send it back out within moments. Once the Heartless have been defeated, turn your focus to Shan-Yu. He will strike you several times consecutively, so it's rather difficult to attack him. Your best bet would be to clash weapons, and then perform a Breakdown Reaction command. You'll need to press the triangle button repeatedly once you clash weapons. When Shan-Yu has almost been defeated, he will enter his second phase that prompts several more powerful attacks. Though he doesn't seem to spawn any Heartless, wait for an opening, rather than just rushing in to attack. The battle will be over when either Shan-Yu is defeated or the palace gate has been destroyed. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Press, Takedown | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Hidden Dragon | | Keyblade | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O B E A S T ' S C A S T L E O - = - = - = - = - = - = - = - = - = - = - = O Once you arrive in Beast's Castle, defeat the Heartless, and then exit back to the Entrance Hall. Ascend the central staircase, and then proceed up the stairs to your right to reach Belle's Room. Open the large treasure chest next to Belle to obtain the Castle Map. Leave Belle's Room to return to the East Wing, and then to the Entrance Hall. Now proceed down the stairs, and then up into the West Hall. Approach the Wardrobe, and then press the Reaction command repeatedly until the bubbles above her have disappeared. You must then refrain from pressing the Reaction command until the Wardrobe has once again fallen asleep. Enter into the Undercroft. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 137 Thresholder / Boss Battle: Thresholder / Posessor / HP: 98 Possessor \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Focus on the Gargoyles before attacking Thresholder and Possesor. It's not an easy battle, as Thresholder and Possesor have some strong attacks. They will summon Hook Bats and Gargoyles which can be disregarded, as they will not pose a threat. If Thresholder and Possessor throw you towards the back of the room, press the O Button immediately to get back on your feet. When you've wasted it's health to nothing, press the Reaction command to transform Thresholder and Possessor into dark matter. You won't defeat Thresholder and Possessor just yet, but attack it anyways until it returns to the door. At that point, return to square one. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Release | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Proceed into the Dungeon to initiate a cutscene, then open the chest in the north-eastern corner to obtain the Basement Map. Return to the Undercroft. Speak to Cogsworth upstairs, then continue into the Secret Passage to begin a mini-game. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Mini-Game: Secret Passage / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O The first lantern is directly in front of you. Destoy the crate, then head towards the lantern. Use the Reaction command to light the lantern. Now go down the southern corridor. Destroy the crates, and then light the second lantern. One more lantern to light before you unlock the secret door. Continue up the stairs, then head around the corner to your right. Destroy the crates, then light your third and final lantern. If the "Cogsworth Gauge" runs empty during this puzzle, the challenge will restart. Approach Cogsworth and push the Reaction command to replenish the "Cogsworth Gauge". O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Return to the West Hall, and then up the stairs to the West Wing. Go up the stairs and down the corridor to Beast's Room. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: 156 / Boss Battle: Beast / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Beast is quite easy, you just need to keep attacking him, and then use the Wake Up! Reaction command. His main attack deals damage to every member in your party, but he won't deal too much damage. You need to defeat Beast quickly, because each time you deplete his health, he will regain it shortly if you fail to make him come to his senses. Once Beast is low on health, hit the Reaction command rapidly to charge up, and then the battle should be over. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Wake Up!, Charge, Get Up! | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After the battle, return to the Belle's Room, and then talk to the Wardrobe before returning to the Entrance Hall. After the cutscene, proceed into the Ballroom. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 176 (SS) / Boss Battle: Shadow Stalker / Dark Thorn / HP: 390 (DT) \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O The Shadow Stalker has one of several attacks, difficult to explain. It is by no means an easy battle. First, it has an electric attack similar to Hades' Fire Spin attack, known in the original Kingdom Hearts. The only way that you can avoid this is by running around in the direction it's spinning. It may also attempt to suck you into to darkness, and then spit you back out. Fortunately, it will not deal too much damage. It will hide quite often, so you will constantly need to press the Lock-On command. At some point in the battle, the Shadow Stalker disappears into a pillar against the wall, prompting you to attack the one filling with dark energy. Approach this pillar and start attacking it. Once the Reaction command appears, release the Shadow Stalker, then attack it once again. When the Shadow Stalker moves to the chandelier, strike the chanelier until the Reaction command appears. Push the Reaction command to release the Shadow Stalker. Similar to the Stealth Sneak, the Dark Thorn remains invisible quite a bit. If it manages to throw you while stealthed, use a nearby column to counter with a Reaction command. Use the Drive command once the Shadow Stalker has transformed into the Dark Thorn. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Steep Vault, Catch, Pendulum Round, Slingshot, Release | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Received "Cure" Magic | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O H O L L O W B A S T I O N O - = - = - = - = - = - = - = - = - = - = - = O I've created a seperate section on 100 Acre Wood at the bottom of this Game Guide. Approach Donald, then examine the book to be taken to 100 Acre Wood. Once in 100 Acre Wood, Pooh's House will become available to explore. Enter Pooh's House and open the large treasure chest to receive the 100 Acre Wood Map. Speak to Pooh to initiate a cutscene. After the cutscene, you are thrown out of 100 Acre Wood, then forced into a battle against several Heartless. Once you have defeated the Heartless, you will automatically re-enter 100 Acre Wood. Head back to Pooh's House and speak with Pooh. After the cutscene, you will automatically return to Hollow Bastion. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Received Baseball Charm | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O O L Y M P U S C O L I S E U M O - = - = - = - = - = - = - = - = - = - = - = O Speak with Megara, and then proceed through the blue door to enter the Cave of the Dead. Proceed through the tunnel on your left to initiate a cutscene. Proceed through the passage and turn right at the end of the tunnel. You'll eventually reach the entrance to the Inner Chamber. Once inside the Inner Chamber, locate a large chest to your right. Open the chest to receive the Underworld Map. Proceed into the Valley of the Dead to initiate a cutscene, then enter Hades' Chamber. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: ??? / Boss Battle: Hades / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Right now, Hades cannot be defeated. Save your Drives, Limits, Summons and mana. Hades will be invincible for the duration of this battle, so attacks against him will be meaningless. Nonetheless, attack him anyways until the battle comes to an end. You cannot physically harm Hades while in the Underworld. Why? Because the Underworld has some kind of curse on Sora that saps his strength. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Mini-Game: Exit the Underworld / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Don't bother going after Hades, cut the ones that matter and run. Start by attacking the Heartless as you progress to the exit. Remember to use Auron and his Limit commands, as he will definitely help. Each time the path has opened, continue moving to the exit. You need to defeat three waves of Heartless before you can exit the Valley of the Dead. Once inside the Inner Chamber, you will no longer need to run from Hades. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Once back in the Inner Chamber, head back to the Passage, then backtrack to the Unerworld Entrance. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: 440 / Boss Battle: Cerberus / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You'll be battling Cerbeus with Auron. Donald and Goofy do not help you in this battle. Cerberus has developed quite a few more skills since when you fought it in the original Kingdom Hearts. Cerberus is extremely quick, and quite difficult. After it switches to the aggressive stance, start attacking with everything you've got. If Cerberus throws you back quite a distance, immediately press the O Button to regain your balance. Each time Cerberus jumps in the air, you need to jump as well to avoid the powerful impact Cerberus makes when he lands. Cerberus has a crippling attack, prompted after it has grabbed Sora by the teeth. You can avoid a series of powerful attacks, performing the Reaction command that display on-screen. This will momentarily stun Cerberus. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Evade, Jump!, Dog Paddle | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Continue up the stairs to the Olympus Coliseum, and then approach the Lobby Entrance to initiate a cutscene. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Coliseum Map | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Proceed into the Coliseum and speak to Phil, and then begin Phil's Training. You'll need to start with the Practice Match. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Phil's Training: Practice / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Destroy the small pots to create larger pots, then destroy the larger pots to create smaller pots. Several orbs will drop each time you destroy a pot. Collect the amount of orbs required to pass in as little amount of time as possible. ** Destroy 20 pots in 1.5 Minutes. ** O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Phil's Training: Maniac / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Destroy the small pots to create larger pots, then destroy the larger pots to create smaller pots. Several orbs will drop each time you destroy a pot. Collect the amount of orbs required to pass in as little amount of time as possible. ** Destroy 100 pots in 2 Minutes. ** O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 1, 000 Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Talk to Hercules, then return to the Underworld Entrance. Open up the large chest on your left to receive a Power Boost, then proceed to the Underworld Cavern. Drop through the mist to the area below, then proceed through the tunnel to initiate a cutscene. Leave the tunnel, then continue down the second tunnel on your left. Head through the tunnel to your right, then turn right at the two torches to enter the Atrium. Proceed up the hill and enter the large chamber to encounter Demyx. This is the first challenging Organization member. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: ??? / Boss Battle: Demyx / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O This isn't too challenging, you just need to be quick at defeating all the Demyx Forms within the time limit. Keep an eye on the Reaction command, as each time the "Wild Dance" Reaction command becomes available, you'll need to press it to remove the Demyx Forms quickly. The idea is that you want to defeat the Demyx Forms while they are grouped together, rather than spread apart. If you don't use Wild Dance, you won't beat the Demyx Forms. It's as simple as that. If you are unable to do this, you will need to concentrate more on grouping the Demyx Forms together and using your Reaction commands. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Wild Dance | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | | Obtained Olympus Stone | | Obtained Ansem's Report 5 | | | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Continue into The Lock, and then open the large treasure chest on the right to obtain a Caverns Map. Examine the large pedestal near the pillar of dark energy transform the energy into a green stream of light. Approach the green stream of light to be taken to the chamber, where Megara, Hades, and Pete await. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: 264 / Boss Battle: Pete / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Part one in this battle requires you to protect Megara while battling Pete and the Heartless. Use the Bat Cry to defeat the Hook Bats, while you keep a close eye on Megara. Megara will keep her distance from Pete and the Heartless, calling out for help each time Heartless begin to swarm around her. When this happens, you need to quickly eliminate the Heartless near Megara. At that point, you'll need to begin attacking Pete. As clumsy as Pete might seem, he's no pushover. Start attacking Pete until he creates a shield saying, "Pete's invincible!". He means exactly what he says. Pete cannot be harmed as long as his shield is active. During this time, Pete will summon more Heartless that you must defeat to protect Megara. Collect the orbs that Pete drops to lower "Meg's Gauge". You won't need to defeat Pete at this time. You will just need to keep the Heartless away from Megara until the battle concludes with an interruption. At that point, you will return to The Lock. The second battle requires defeating Pete within two minutes. Don't attack the Heartless, as you don't have that much time. Get a target lock on Pete and transform to Valor Form. Remember, you cannot attack Pete while he has his shield active. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Pinball, Aura Guard | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: 462 / Boss Battle: Hydra / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Jump at the beginning of this battle to avoid the Hydra's Tail Attack. The Hydra will move his head around quite a bit, which makes this battle quite difficult. Attack once the Hydra has bowed it's head, but do not use your Drives. The Hydra moves it's head around too much to be using Drive commands. Once you Vanquish the Hydra, climb onto the Hydra's back, and then use the Reaction command to momentarily stun the Hydra. At this point, quickly destroy one of the Hydra's heads, and then Vanquish it. Return onto the Hydra's back to perform the Urninator Reaction command, then repeat the process until you have Vanquished all three of the Hydra's heads. After you have Vanquished each of the Hydra's heads, it emerges out of the ground and begins slamming each of it's heads onto the ground. Move off to the side to avoid this attack. It's second attack will cause bomb spirits to attack. Simply use the Guard command to avoid these, or move out of the way. When the Hydra performs an attack causing several streaks of lightning to strike you. Keep moving, as it's incoming damage that can easily be avoided. Watch for the Reaction command prompting the Pegasus Run. This can be very helpful by performing several attacks, dealing a critical amount of damage. You must press the Reaction command to perform each attack. If you need to replenish your health, locate Megara on the left-hand side of the Coliseum. You need to Vanquish the Hydra to complete the battle. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Vanquish, Phil One-Two, Urninator, Pegasus Run, Attack | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Hero's Crest Keyblade | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O D I S N E Y C A S T L E O - = - = - = - = - = - = - = - = - = - = - = O Once you enter Disney Castle, proceed up the stairs to the Courtyard. Enter into the Colonnade, then proceed down the corridor to the Library. Open the large treasure chest to receive Torn Pages, then speak with Queen Minnie to initiate a cutscene. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Disney Castle Map | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Continue down the corridor, and then enter the Audience Chamber to initiate a cutscene. Use the "Faith" Reaction command to enter the Audience Chamber. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Challenge: Save the Queen / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O There's several Bolt Towers in the Audience Chamber that will distract you from completing your objective. You must escort Queen Minnie to the throne while protecting her from the Heartless. Group the Bolt Towers together and have Queen Minnie cast Faith. This will make escorting Queen Minnie much easier. You do not need to defeat each of the Bolt Towers. Simply escort Queen Minnie to the throne. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After examining the Cornerstone of Light in the Disney Castle, you are then asked to visit Merlin at Hollow Bastion. Return to Hollow Bastion, and then visit Merlin. Once you've visited Merlin, you will return to Disney Castle. Following the cutscene, proceed to Timeless River. O - = - = - = - = - = - = - = - = - = - = - = O T I M E L E S S R I V E R O - = - = - = - = - = - = - = - = - = - = - = O Jump atop the ledge near the entrance to Disney Castle, then open the large treasure chest to obtain a Cornerstone Hill Map. Continue to the Pier where you will encounter Pete. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: 123 / Boss Battle: Pete / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Use basic attacks on Pete, but back off after you send him twirling in the air, or jump to avoid his shockwave. Pete does not necessarily attack back, he will just charge at you in a moment of rage. At this point, counter the attack with a Reaction command. Repeat until Pete has been defeated. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | About-Face | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After a moment of deja-vous, you will return back to Cornerstone Hill. Once you've returned to Cornerstone Hill, you will be prompted to enter into one of several doors. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Challenge: Building Site / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Notice the "Mayhem Gauge" in the upper left-hand corner on your screen. It signifies how much time remains before you fail the challenge. You'll need to complete the challenge before the "Mayhem Gauge" reaches maximum. Once you have entered the construction zone, several Heartless will attack. The platform beneath you will act similar to a trampoline. It can send you soaring into the air. Each time you are thrown into the air, lock-onto the nearest Heartless and perform an aerial attack on it. The battle is over when you defeat all Heartless, or the "Mayhem Gauge" is at maximum. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Challenge: Lilliput / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Notice the "Mayhem Gauge" in the upper left-hand corner on your screen. It signifies how much time remains before you fail the challenge. You'll need to complete the challenge before the "Mayhem Gauge" reaches maximum. Welcome to Smallville! (Just kidding.) Your objective is to defeat all the Heartless while protecting the village. Perform your "Stomp Bomb" Reaction command on the cannon tower to help you eliminate the Heartless. The battle is over when you defeat all Heartless, or the "Mayhem Gauge" is at maximum. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Challenge: Scene of the Fire / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Notice the "Mayhem Gauge" in the upper left-hand corner on your screen. It signifies how much time remains before you fail the challenge. You'll need to complete the challenge before the "Mayhem Gauge" reaches maximum. You have two objectives in this area. Your top priority is to protect that apartment from burning down. Defeat the Heartless and keep your eye on the nearby flames that approach the apartment. You can douse the flames simply by striking them with your keyblade. When you encounter the Hot Rods, defeat them using magic, because the will be very annoying if you go melee on them. Use your Guard ability when they charge towards you. The battle is over when you defeat all Heartless, or the "Mayhem Gauge" is at maximum. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Challenge: Mickey's House / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Notice the "Mayhem Gauge" in the upper left-hand corner on your screen. It signifies how much time remains before you fail the challenge. You'll need to complete the challenge before the "Mayhem Gauge" reaches maximum. This space is very cramped, so it will be quite easy for you to defeat the Heartless with your best combo attacks. In this battle, you need to battle the Heartless while defending Mickey's furniture. You will need to do this quickly, as the "Mayhem Gauge" will rapidly speed up. The battle is over when you defeat all Heartless, or the "Mayhem Gauge" is at maximum. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After completing all the stages, you will return to Cornerstone Hill. Enter into the Waterway and get ready to battle Pete. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: ??? / Boss Battle: Pete / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Pete begins this battle by throwing several object in your direction. Wait for one to come into reacg, then use the "Overhand" Reaction command. This will eventually cause Pete's steamboat to spin out of control. Quickly approach the steamboat and perform your "Grab On" Reaction command. Hit the cage, but push the "Hang On" Reaction command each time it prompts you to do so. You can most likely destroy the cage on your first attempt. Once it's been destroyed, the battle will be over. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Overhand, Grab On, Hang On | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Following the battle, exit to the Wharf to initiate a second battle against Pete. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: 784 / Boss Battle: Pete / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Pete holds the same attacks as before, he just has quite a bit more health this time around. Avoid the energy balls that come at you on the ground to avert any unnecessary damage. Jump into the air at the same time Pete does to avoid his shockwave. Keep your target lock on the evil Pete, because you will be able to attack both. Each time you attack Timeless River's Pete, he will perform the same routine as when you fought him on the Pier. The other Pete will perform a series of attacks prompted each time he says, "Get out of my way!". At this time he will be invincible, but it is Pete's most common attack, so don't worry too much about it. Remember, you cannot attack Pete once he casts his shield. Pete will change the set several times throughout the battle. This will be used to his advantage, not your own. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | About-Face | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | | | Obtained Monochrome Keyblade | | Received Wisdom Form Ability | | | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O P O R T R O Y A L O - = - = - = - = - = - = - = - = - = - = - = O Open the large treasure chest next to the Save Point to receive a Naval Map, then exit to the village below. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: ??? / Mini-Battle: Pirates / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Port Royal can be somewhat tiresome, because each battle requires that you drag each pirate into the moonlight before you can kill it. Both Goofy and Donald will make this impossible. After the battle begins, start attacking the pirates until the battle concludes. Pete will then tip you off about their one weakness. At that point, you'll be able to defeat the Pirates. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Following the battle, head back to the Rampart, and then proceed around the eastern corner to reach the village. After the cutscene, return to the Harbor via the Rampart. Once there you'll encounter Jack Sparrow. Speak with Will once you are ready to depart. After the cutscene, speak with Jack and select your course of navigation. Make sure you set your abilities before you navigate to the Black Pearl, as you will be ambushed. You'll arrive on Isla de Muerta after the battle, and the cave you need to enter is straight ahead. After you enter the cave, you will begin an event battle. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: ??? / Mini-Battle: Pirates / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Locate the nearby moonlight spots, and hold off the pirates for one minute until Will gives the signal. Face your back towards a moonlight spot, then perform the Reaction commands to bring a pirate into the moonlight. Once a minute has passed, the battle will conclude, eventually prompting a high-seas combat. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Isla de Muerta Map | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After you've returned to The Interceptor, speak with Will and navigate back to Port Royal. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Challenge: Save the Medallion / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Using the same strategies as before, locate a spot of moonlight and attack the Pirates as best you can. Use the Reaction command to bring the pirates into the moonlight. You'll occasionally be prompted that the medallion has been stolen. You'll have one minute after this happens to locate the pirate with the medallion and kill him. The pirate with the medallion will have a bubble of his head. Use the cannons to strike at the Black Pearl, but don't stray too far away from defeating the pirates that board the Interceptor. Donald and Goofy might make this battle more difficult than it needs to be, mainly because they will just attack a pirate when they see it, instead of bringing it into the moonlight. If you are having a problem with them, use your Summon command to bring out Chicken Little. This will temporarily get rid of Donald and Goofy. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After the battle, exit to the Deck to intiate another battle. Approach each of the barrels, and then push the Reaction command to remove them from your vessel. You will eventually return to the Isla de Muerta. Continue into the cave to eventually reach Barbossa. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 612 Barbossa / Boss Battle: Barbossa / Illuminator / HP: 26 Illuminator \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Whoa! Who turned out the lights? You'll be battling blind against Barbossa until you encounter the Illuminator. You can usually see the Illuminator's glowing eyes somewhere in the room. Once you have encountered the Illuminator, destroy it to brighten the room. At this point, start battling Barbossa in the moonlight. Barbossa's main attack can cause quite a bit of damage. Fortunately, he'll be quite slow, so you can practically button mash him to death. Every time the Illuminator goes active, locate and destroy it. Once Barbossa's health reaches a certain point, he will begin unleashing a frenzy of attacks that can easily be countered with a Reaction command. It really isn't too difficult a battle. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Twin Counter, Sonic Dive, Riding Shot, Reverse Blade, Land | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | | | Obtained Follow the Wind Keyblade | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Following the battle you'll head back to the Gummi Ship. Your next location is Agrabah, via the Ancient Highway. O - = - = - = - = - = - = - = - = - = - = - = O A G R A B A H O - = - = - = - = - = - = - = - = - = - = - = O Once you enter Agrabah, attack the Heartless until the battle has concluded. After the battle you will arrive in the Peddler's Shop. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Agrabah Map | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Return outside, and then continue to the palace to encounter Jasmine. After the cutscene, head back to the Peddler's Shop. If you can't locate it, look for a pink curtain. Once you're back outside, proceed up the stairs next to the Peddler's Shop, then enter the Bazaar on your left. Continue down the stairs, then across the Bazaar to reach the entrance that leads into the Desert. Open the large treasure chest to obtain a Skill Ring, then exit to the Cave of Wonders. Proceed inside the Cave of Wonders and continue through the Valley of Stone. Exit to the Stone Guardians, and then examine the nearby pedestal. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Challenge: Trial #1 / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Aladdin should handle the crystals above, you just need to call Abu to run and jump over each of the waves. You need to jump over the waves and stick close to Abu too. Once you have reached the statue, your objective will be complete. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Proceed into the second area and translate the nearby pedestal to begin the next challenge. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Challenge: Trial #2 / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You'll only have two minutes to complete this challenge. Every platform in this challenge will disappear once you've defeated all the Heartless. Once all the Heartless have been defeated, the challenge will be complete. If you cannot complete this challenge within two minutes, you will need to try again. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Once you have completed the challenge, translate the pedestal at the bottom to open the entryway directly ahead. Open the large chest to receive a Cave of Wonders Map, and then proceed into the Treasure Room. Once you defeat the Heartless in the Treasure Room, you will head back into the Peddler's Shop in Agrabah. Proceed to the Palace Entrance to initiate a battle. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 351 Volcanic / Boss Battle: Volcanic / Blizzard Lord / HP: 351 Blizzard \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Bet Pete is getting quite annoying by now, Hmm? The Blizzard Lord spawns a bunch of ice pillars, while the Volcanic Lord will create several hotspots on the ground, so watch where you stand. You can use the Firagun or Blizzagun commands to send either opponent into the other. This works well, as the Blizzard Lord is weak against fire. The Volcanic Lord is also weak against blizzard, so it works both ways. After enough damage has been dealt to the Volcanic and Bliizard Lord, they despawn into much smaller versions of themselves, which can be defeated in one hit. Otherwise, the Volcanic Lord and Blizzard Lord are bote painfully easy, so you shouldn't have any problems with them. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Firagun, Blizzagun | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Obtained Lamp Charm | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O H A L L O W E E N T O W N O - = - = - = - = - = - = - = - = - = - = - = O Once you arrive in Halloween Town, proceed into the Town Square to initiate a cutscene, after which you'll arrive in Dr. Finkelstein's Lab. Open up the large treasure chest in the corner to obtain the Halloween Town Map. Return to Town Square, then proceed into the Graveyard on your left. Head through the Graveyard, then to the Hinterlands on the south end. Enter through the Christmas decorated tree to enter Christmas Town, then continue down Yuletide Hill into Candy Cane Lane. Defeat the Heartless, then proceed into Santa's House. After the cutscene, open the large treasure chest near the window to obtain the Christmas Town Map, then exit into Santa's Workshop. After the cutscene, exit to the Hinterlands, then follow the footprints to Curly Hill. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: 1140 / Boss-Battle: Prison Keeper / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Be sure you equip your aerial abilities once the battle begins. The Prison Keeper will attack mostly where you are unable to reach him, so either use Curly Hill, or wait until the Prison Keeper comes into range. Cast Comet when available, then spam the Reaction command while heading up Curly Hill. While the Prison Keeper is being occupied by Comet, you'll see several openings to attack the Prison Keeper. When the Prison Keeper swallows you, it will be temporarily invincible, so cast your "Inside Combo" Reaction command. You will score several critical strikes, prompting the Prison Keeper to spit you back out. The Prison Keeper casts three forms, called by Lock, Shock, and Barrel. If it casts Fire on you, Guard with your Keyblade to reflect the attack. When it reverts to one of it's another form, you can only guard it's attacks by casting Reflect. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Inside Combo | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After the battle, return to the Hinterlands and enter Christmas Town. Enter Santa's House in Candy Cane Lane, then continue into Santa's Workshop. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: 371 / Boss-Battle: Oogie Boogie / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Unequip Donald's "Comet" before you proceed into Santa's Workshop. It will only cause unnecessary problems throughout the battle. You'll need to keep moving on the conveyor belt while using the "Fore!" Reaction command. This knocks each package onto Oogie Boogie's platform. You need to keep moving along the conveyor belt throughout the battle. You cannot stop, otherwise the spikes will sap your health very quickly. Oogie Boogie cannot be attacked while on the platform above, but he cannot directly attack you either. There are three controls that Oogie Boogie has access to while on the platform above the conveyor belt. First, Oogie brings down a large glove that will crush anything below. The glove starts at one end of the conveyor belt, then moves towards the other end. If you can manage to sneak past it, you can completely avoid it. Second, Oogie sends out several packages that look similar to the ones you knock up to the platform he's standing on. This will only occur when Oogie is over a different conveyor belt than you. Each time Oogie Boogie moves over a different conveyor belt, you will need to approach the entry point. Locate the conveyor belt Oogie Boogie is over, then press the Reaction command corresponding to Oogie Boogie's location. Oogie falls onto the conveyor belt once enough packages have landed on his platform. At this point, you have a short time to attack him, so switch to Valor Form and unleash your strongest attacks. After Oogie Boogie returns to the platform above, the conveyor belt speeds up dramatically. Spam the jump button and jump away from the spikes behind you to avoid unnecessary damage. Oogie's third attack brings a bit of a challenge when attempting to strike the packages onto the platform above. When Oogie reaches low health, he'll cast several bolts of lightning to strike the conveyor belt. They can move along the conveyor belt, but are quite easy to avoid. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Fore! | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Received "Magnet" Magic | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O T H E P R I D E L A N D S O - = - = - = - = - = - = - = - = - = - = - = O Following the initial cutscene, open the large orange fruit on the right to obtain the Savannah Map, then continue into the Elephant Graveyard. Proceed down the slope and follow the path until you exit to the Savannah. Continue north through the Savannah to reach Pride Rock. After the cutscene, approach the cliff overlooking the Savannah to locate a large orange fruit containing the Pirde Rock Map. Head back to the Savannah. Once you're back in the Savannah, proceed to the south-eastern trail. After the cutscene, continue along the trail until you've reached the Oasis. Open the two large orange fruits to obtain the Oasis Map and Torn Pages, then go back into the Jungle. After the cutscene, speak to Simba, then head back to the Savannah. Proceed into the cave directly ahead. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: 305 / Boss Battle: Banzi, Shenzi, Ed / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Banzai, Shenzi, and Ed have set their eyes on Timon and Pumba. You need to attack the hyenas and keep them away from Timon and Pumba at all costs. It shouldn't be too difficult, just use your "Call" Reaction command whenever Timon and Pumba are in a dangerous area. Aside from that, just give Banzi, Shenzi, and Ed your strongest attacks to eventually fend them off, one by one. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Call | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After the battle, proceed deeper into the cave until you encounter Scar and Simba. O - = - = - = - = - = - = - = - = - = - = - = O T W I L I G H T T O W N O - = - = - = - = - = - = - = - = - = - = - = O After you've entered Twlight Town, proceed to the Station Heights, and then to the Sandlot on your left to defeat the Nobodies. Continue to the Central Station after the cutscene to encounter Hayner, Pence, and Olette. You will eventually return to your Gummi Ship. After you've completed Twilight Town, return to the Sandlot to begin a long- awaited Struggle Tournament. Examine the battle board to begin. O - = - = - = - = - = - = - = - = - = - = - = O S T R U G G L E C O M P E T I T I O N O - = - = - = - = - = - = - = - = - = - = - = O = Round 1: Hayner = Round 3: Seifer Hayner Setzer = Round 2: Setzer Vivi O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 640 / Struggle Match: Hayner / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Hayner is a cakewalk, and his attacks are quite basic. He will either do a three-hit combo, or charge at you, leaving him wide open. You can come out victorious simply by button mashing against Hayner. When he charges at you, Guard the attack. You'll be unable to use Reaction commands, so try to remain behind him. Be sure to equip Explosion. Beat Hayner ten times to advance to Round 2. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 100 > Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 320 / Struggle Match: Setzer / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Setzer acts tough, but it actually quite simple. Aside from a basic attack here and there, Setzer's attacks mainly consist of an aerial attack, where Setzer will jump into the air and begin revolving his sword at you. He can also charge at you with several consecutive thrusts of his weapon. Both of these attacks can knock several orbs out of you. You'll be unable to use Reaction commands, so try to remain behind him. Be sure to equip Explosion. Beat Setzer ten times to advance to Round 3. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 150 > Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ HP: 320 / Struggle Match: Seifer / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Seifer acts tough, but it actually quite simple. Aside from a basic attack here and there, Seifer's other attacks remain identical to when you fought him with Roxas. His aerial attack can easily be avoided, and leaves Seifer wide open to an attack. You'll be unable to use Reaction commands, so try to remain behind him. Be sure to equip Explosion. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 200 > Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = O H O L L O W B A S T I O N O - = - = - = - = - = - = - = - = - = - = - = O Shortly before entering the Borough, you'll see Cloud standing near Scrooge McDuck. Speak to Cloud to initiate a cutscene, and then head to the Borough. After the cutscene, proceed into the Borough, and then continue to Merlin's House. After speaking with Cid and Yuffie, return to the Borough. Continue into the Bailey to encounter the Gullwings. Following the cutscene, descend the stairs around the corner, then enter the Restoration Site. Head along the path to the Postern and open the large chest to obtain the Castle Perimeter Map. Proceed down the ramp, then enter into the Corridors to initiate a cutscene. Here's a map illustrating the area. O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | |  Chest E Entrance | | = Trail X Exit | | | O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O E ========O As you can see, the map illustrates the | entrance and exit, and the locations of O======= each treasure chest in this area. After | | reaching Ansem's Study, you'll see Leon | O===O===O and Tifa. After speaking to Leon, enter | | | Ansem's computer room. O===O===O | | |  You'll eventually enter Space Paranoids, | | | Tron's world. ==O | | | O===O===O | | O======O=======O | X ===O O - = - = - = - = - = - = - = - = - = - = - = O S P A C E P A R A N O I D S O - = - = - = - = - = - = - = - = - = - = - = O Approach the barrier on the cell door and begin attacking it to collect the clusters. Once you have received enough clusters, push the Reaction command to release the barrier and initiate a cutscene. After the cutscene, exit to the corridor and open the large treasure chest to receive the Pit Cell Area Map. Access the platform to your right to enter the Canyon. Continue to the energy core on your left and access the console to begin a mini-game. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Challenge #1: Memory / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You'll have two minutes to reach the pink box, but it's not as easy as the challenge sounds. Every time you approach it, you will trigger a revolving process, at which time the entire series of boxes will begin to circle you, and the pink box will disappear. If you can manage to get a lock on the pink box, it shouldn't be much of a problem, otherwise just keep your eye on the box. Once they boxes begin to slow down, approach the correct box. Equip Explosion, then attack it until you break the box. With Explosion equipped, if you are anywhere near the correct box, you can easily clear this mini-game. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Once you have completed the mini-game, return to the Pit Cell, then examine the terminal to return to the Research Lab. After the cutscene, examine the the blueprint on the wall. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | Received Master Form Ability | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Head back towards the computer room, and then open the large treasure chest to obtain a Ukulele Charm. Examine the console in the computer room to head back into Space Paranoids. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ MY SCORE: 35 / Challenge #2: Light Cycle / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You'll see various on-screen commands prompting you to press the L1 and R1 buttons. The first mini-game prompts you to defeat at least five Heartless. You'll also need to avoid crashing into walls by pushing L1 and R1, stated above. The second challenge requires survival. You need to enter the crack that's located on the wall directly ahead. If only it were that easy. Just before you come towards the crack in the wall, you will have to shift to the left and continue through the maze, battling several Heartlles on your way. The challenge will be complete once you escape the game grid. Use Charge to destroy a group of Heartless on one side of you, attack when you see only one Heartless to eliminate, and Guard when the Heartless have begun to close in on you. Turn corners sharply and use the pillars to your advantage to avoid swarms of Heartless. O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O | Jiminy Objective | | 30 > Points | O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Return to the Canyon, then proceed up the stairs. Enter through the door on your right to enter the Dataspace. Examine the nearby console to initiate a cutscene, then be prepared to battle through several Heartless. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Challenge #3: Security Monitor / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You'll need to defeat the Heartless quickly and collect the clusters. Your gauge in the upper left-hand corner will momentarily max out. At this time, you're given less than two minutes to use the "Freeze" Reaction command on each console. Return to eliminating the Heartless, collect the orbs, and then approach a second monitor. Repeat this process until all monitors have been destroyed. The timer won't stop, so you need to complete this challenge quickly. Once all monitors have been disabled, this challenge will be complete. You may want to equip Explosion and Comet in this battle. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Exit the Dataspace and cross over to the wall on the other end. Once you've reached the platform on your right, continue to the I/O Tower. Proceed into the large room on the right, then enter the Communications Room to initiate a cutscene. Open the two large treasure chests behind the dark pillar to receive an I/O Tower Map and Gaia Belt. Return to the hallway to initiate a cutscene. This begins a battle against the Hostile Program. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ HP: 640 / Boss-Battle: Hostile Program / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O The Hostile Program is quite simple. Collect the clusters which drop until you have maxed out the gauge, then cast the "Freeze" Reaction command. The Hostile Program will then stop momentarily. Switch into your Drive Form and begin unleashing your strongest attacks. A simple strategy would be to use your "Setup" Limit command, as the Hostile Program is quite weak against this attack. Keep an eye on the large clusters that the Hostile Program towards you. It will either collide into you, or rapidly fire several lasers at you. These can easily be avoided, but may outnumber you. Once the Hostile Program has taken enough damage, it will begin to charge around the room several times, so quickly run to the center. It's second attack is similar to a laser pointer, emitting from it's hands. This attack is slow, but you will need to avoid them. A second occasion is when the Hostile Program sends these beams swarming all over the palce. It can be tricky to avoid, so watch the patterb carefully. If they begin spinning around the room, you need to jump. If they begin to move in a vertical motion, wait until you are able to pass underneath them and get out of it's path. When they start spinning around the room quickly, you might see it as a nightmare to avoid it, but watch the pattern, as you will eventually get the hang of it. Because this battle requires to collect orbs, equip Explosion. This easily increases the amount of orbs that drop. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | REACTION COMMANDS | | | | Freeze | |